--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\HANGER\Hanger.ZIT
--------------------------------------------------------------------
- Exported from C:\Airfield\MasterAirfield_XBox.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width: 64, Height: 64 Refs:  162 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\tunnelfloor_A01.XPR
 Width: 64, Height: 64 Refs:  102 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\tunnelrailA01.XPR
 Width:128, Height:128 Refs:  270 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\tunnelwall_A01.XPR
 Width:128, Height:128 Refs:  234 - S:\INLINE\ART\EFFECTS\TEXTURES\XCUBE\Cache\WALKIEB01.XPR
 Width:128, Height:128 Refs:  122 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANT4.XPR
 Width:128, Height:128 Refs:  122 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANT3.XPR
 Width:128, Height:128 Refs:   74 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANB3.XPR
 Width:128, Height:128 Refs:   74 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANB4.XPR
 Width:128, Height:128 Refs:  122 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANT1.XPR
 Width:128, Height:128 Refs:  122 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANT2.XPR
 Width:128, Height:128 Refs:   74 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANB1.XPR
 Width:128, Height:128 Refs:   74 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PANB2.XPR
 Width: 64, Height: 64 Refs:  192 - S:\inline\Art\Effects\Textures\BMP\Cache\iconScore.XPR
 Width: 64, Height: 64 Refs:  252 - S:\inline\Art\Effects\Textures\BMP\Cache\iconPlant.XPR
 Width: 64, Height: 64 Refs:  282 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTime.XPR
 Width: 64, Height: 64 Refs:  636 - S:\inline\Art\Effects\Textures\BMP\Cache\iconEditor.XPR
 Width: 64, Height: 64 Refs:  420 - S:\inline\Art\Effects\Textures\BMP\Cache\iconBreak.XPR
 Width: 64, Height: 64 Refs: 2190 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\POINTERA01.XPR
 Width: 64, Height: 64 Refs:  300 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTrick.XPR
 Width: 64, Height: 64 Refs:   48 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceB01.XPR
 Width: 64, Height: 64 Refs:  114 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceA01.XPR
 Width: 64, Height: 64 Refs:   72 - S:\inline\Art\Effects\Textures\BMP\Cache\iconRide.XPR
 Width: 64, Height: 64 Refs:  825 - S:\inline\Art\Effects\Textures\BMP\Cache\iconGrind.XPR
 Width: 64, Height: 64 Refs:  108 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\JUICEC01.XPR
 Width: 64, Height: 64 Refs:  282 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\ICONGRAB.XPR
 Width: 64, Height: 64 Refs:   38 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\JCARA02.XPR
 Width:128, Height:128 Refs:  332 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GARGE2.XPR
 Width:128, Height:128 Refs:  506 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GARGE1.XPR
 Width: 64, Height: 64 Refs:  414 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyF01.XPR
 Width: 64, Height: 64 Refs:  900 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyE01.XPR
 Width:128, Height:128 Refs:  966 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SVENA01.XPR
 Width:256, Height:256 Refs: 3445 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GRASSA01.XPR
 Width:256, Height:256 Refs: 6132 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLORE1.XPR
 Width:256, Height:256 Refs:  416 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD_02.XPR
 Width:256, Height:256 Refs: 1392 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_CEMENTBEAMB01.XPR
 Width:256, Height:256 Refs: 3795 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RADARDISHA01.XPR
 Width:128, Height:128 Refs: 2214 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\FENCEB01.XPR
 Width:128, Height:128 Refs:  866 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\FENCEA01.XPR
 Width:128, Height:128 Refs:   16 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\FENCEA_02.XPR
 Width:128, Height:128 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_SIGNA04.XPR
 Width:256, Height:256 Refs: 1399 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD01.XPR
 Width:256, Height:256 Refs: 2720 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF01.XPR
 Width:256, Height:256 Refs:  124 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC03.XPR
 Width:256, Height:256 Refs:  213 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF09.XPR
 Width:256, Height:256 Refs:  174 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF04.XPR
 Width:256, Height:256 Refs:  243 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF02.XPR
 Width:256, Height:256 Refs:  124 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC02.XPR
 Width:256, Height:256 Refs:  136 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC05.XPR
 Width:256, Height:256 Refs:  136 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC04.XPR
 Width:256, Height:256 Refs:  322 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF07.XPR
 Width:256, Height:256 Refs:  150 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF06.XPR
 Width: 64, Height: 64 Refs: 1359 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\TEST.XPR
 Width:256, Height:256 Refs:   88 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF05.XPR
 Width:256, Height:256 Refs:  181 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF08.XPR
 Width:128, Height:128 Refs:   72 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALK_RAMPA01.XPR
 Width:256, Height:256 Refs: 4699 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLOORE02.XPR
 Width:256, Height:256 Refs: 2190 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKA01.XPR
 Width: 64, Height: 64 Refs: 1342 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIGND05.XPR
 Width:256, Height:256 Refs:11457 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_QPIPED01.XPR
 Width:256, Height:256 Refs: 3376 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKA03.XPR
 Width:128, Height:128 Refs: 2321 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_TOPA01.XPR
 Width:256, Height:256 Refs:   57 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIGND04.XPR
 Width:256, Height:256 Refs:   76 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIGND03.XPR
 Width:256, Height:256 Refs:   71 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIGND02.XPR
 Width:256, Height:256 Refs:   76 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIGND01.XPR
 Width:256, Height:256 Refs: 3635 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_ROOFA01.XPR
 Width:256, Height:256 Refs:  462 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD04.XPR
 Width:256, Height:256 Refs:  475 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD02.XPR
 Width:256, Height:256 Refs: 1412 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD03.XPR
 Width:128, Height:128 Refs: 1543 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALKRAILC02.XPR
 Width:256, Height:256 Refs: 6428 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD_01.XPR
 Width:256, Height:256 Refs:  150 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD_04.XPR
 Width:256, Height:256 Refs:   90 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLD_03.XPR
 Width:256, Height:256 Refs:  172 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLE_04.XPR
 Width:256, Height:256 Refs:  910 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLE_01.XPR
 Width:256, Height:256 Refs:  237 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLE_02.XPR
 Width:256, Height:256 Refs:   74 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC06.XPR
 Width:256, Height:256 Refs: 8095 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_ROLLERA01.XPR
 Width:256, Height:256 Refs: 1141 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_CEMENTBEAMB02.XPR
 Width:256, Height:256 Refs:  268 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLC01.XPR
 Width:256, Height:256 Refs:13505 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_FLOORD01.XPR
 Width:256, Height:256 Refs: 1490 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_LNRAMPA01.XPR
 Width:128, Height:128 Refs:  713 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_WLBARRIER01.XPR
 Width: 64, Height: 64 Refs:  651 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\DECALB03.XPR
 Width:256, Height:256 Refs:   83 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALL_02.XPR
 Width:128, Height:128 Refs:   76 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALK_LRAMP01.XPR
 Width:256, Height:256 Refs:  148 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_WALLB01.XPR
 Width:256, Height:256 Refs:  526 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_WALLA01.XPR
 Width:128, Height:128 Refs:  502 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\WINDGA.XPR
 Width:256, Height:256 Refs:   80 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_WALLD01.XPR
 Width:256, Height:256 Refs:   42 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_WALLC01.XPR
 Width:256, Height:256 Refs: 2696 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SHTFV1.XPR
 Width:128, Height:128 Refs:   16 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_SIGNA03.XPR
 Width:128, Height:128 Refs: 2342 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MTLHS2.XPR
 Width:128, Height:128 Refs:  473 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MTLHS3.XPR
 Width:128, Height:128 Refs:  734 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\TREEA02.XPR
 Width:256, Height:256 Refs:   26 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_BLBRDA2.XPR
 Width:256, Height:256 Refs:   26 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_BLBRDA1.XPR
 Width:256, Height:256 Refs:   26 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_BLBRDB2.XPR
 Width:256, Height:256 Refs:   26 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_BLBRDB1.XPR
 Width:256, Height:256 Refs:17153 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALKRAILA02.XPR
 Width:256, Height:256 Refs:  128 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\A_BARREL_1.XPR
 Width:256, Height:256 Refs:   14 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKA02.XPR
 Width:256, Height:256 Refs:   88 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKA04.XPR
 Width: 64, Height: 64 Refs: 2590 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\LIGHTS.XPR
 Width:256, Height:256 Refs: 1336 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_LAMPB01.XPR
 Width:128, Height:128 Refs:  419 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\ZMP\128\Cache\O_PUDDLE2.XPR
 Width: 64, Height: 64 Refs:   34 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_CHMCL1.XPR
 Width: 32, Height: 32 Refs:  796 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_light02.XPR
 Width: 64, Height: 64 Refs:   16 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_LIGHT03.XPR
 Width: 64, Height: 64 Refs:   50 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_ELCTR1.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_ELCTR2.XPR
 Width: 32, Height: 32 Refs: 3162 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_LIGHT_1.XPR
 Width: 32, Height: 32 Refs:   16 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_LIGHT_2.XPR
 Width: 64, Height: 64 Refs:   60 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_RUNLIT1.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_RUNLIT2.XPR
 Width: 64, Height: 64 Refs:17714 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGERAPIPE001.XPR
 Width: 64, Height: 64 Refs:  834 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE07.XPR
 Width: 64, Height: 64 Refs:  258 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE01.XPR
 Width: 64, Height: 64 Refs:  552 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE03.XPR
 Width: 64, Height: 64 Refs:  258 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE02.XPR
 Width: 64, Height: 64 Refs:  552 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE04.XPR
 Width: 64, Height: 64 Refs:  456 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE05.XPR
 Width: 64, Height: 64 Refs:  456 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE06.XPR
 Width:128, Height:128 Refs:  156 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\PTREE08.XPR
 Width:256, Height:256 Refs:  836 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\TRUCKB01.XPR
 Width:256, Height:256 Refs: 3494 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\TRUCKC01.XPR
 Width:256, Height:256 Refs: 2816 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\TRUCKA01.XPR
 Width:256, Height:256 Refs:  680 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_DOORA01.XPR
 Width:256, Height:256 Refs:  730 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\A_TREELN.XPR
 Width:128, Height:128 Refs:   14 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_SIGNA02.XPR
 Width:128, Height:128 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_SIGNA05.XPR
 Width:256, Height:256 Refs:   50 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_YAKY_1.XPR
 Width:256, Height:256 Refs:   50 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_BILBRD.XPR
 Width:256, Height:256 Refs:   80 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLF03.XPR
 Width:128, Height:128 Refs:  802 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HELICOPTERA01.XPR
 Width:256, Height:256 Refs:   48 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANG_FLOORA02.XPR
 Width:256, Height:256 Refs:  837 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANG_FLOORA01.XPR
 Width:256, Height:256 Refs: 2346 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANG_FLOORA03.XPR
 Width:256, Height:256 Refs:  192 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKB03.XPR
 Width:256, Height:256 Refs: 1302 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_BRICKB01.XPR
 Width:128, Height:128 Refs: 8187 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_FLOORG01.XPR
 Width:256, Height:256 Refs: 2349 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLB01.XPR
 Width:128, Height:128 Refs: 1440 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALK_QPIPE01.XPR
 Width:256, Height:256 Refs:  822 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WINDOWA02.XPR
 Width:256, Height:256 Refs:   24 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GPNLA1.XPR
 Width:256, Height:256 Refs:   12 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GPNLA2.XPR
 Width:256, Height:256 Refs:  774 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_MTLGRD02.XPR
 Width:256, Height:256 Refs:   72 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_MTLGRD01.XPR
 Width:256, Height:256 Refs: 1986 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA04.XPR
 Width:256, Height:256 Refs:  990 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_WHEEL_2.XPR
 Width:256, Height:256 Refs: 1788 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_WHEEL_1.XPR
 Width:256, Height:256 Refs: 1584 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_GNRTR1.XPR
 Width:128, Height:128 Refs:   36 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HCOPTER6.XPR
 Width:256, Height:256 Refs:  360 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_VACM_1.XPR
 Width:128, Height:128 Refs: 1058 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\FORCEFIELD.XPR
 Width: 64, Height: 64 Refs:   90 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\LIGHTS01.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\LIGHTS02.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\LIGHTS03.XPR
 Width:128, Height:128 Refs: 1505 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_TOWERC01.XPR
 Width:128, Height:128 Refs: 1560 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_QPIPEA01.XPR
 Width: 64, Height: 64 Refs:   78 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs:  372 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BARA01.XPR
 Width: 64, Height: 64 Refs: 2405 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_FUNBOXA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_QPIPEA04.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_QPIPEA02.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_QPIPEA03.XPR
 Width:256, Height:256 Refs:  303 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLOORE03.XPR
 Width:256, Height:256 Refs:   96 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLOORE04.XPR
 Width:128, Height:128 Refs:   12 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPT6.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPB4.XPR
 Width:128, Height:128 Refs:   18 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPB1.XPR
 Width:128, Height:128 Refs:   12 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPT5.XPR
 Width:128, Height:128 Refs:  660 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPT4.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPT2.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\MAPT1.XPR
 Width:128, Height:128 Refs: 1149 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_SIDESA01.XPR
 Width:256, Height:256 Refs:  168 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_ROLLERB01.XPR
 Width:128, Height:128 Refs: 1071 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_TOWERB01.XPR
 Width:256, Height:256 Refs:  138 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLOORE08.XPR
 Width:256, Height:256 Refs:   84 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLOORE05.XPR
 Width:256, Height:256 Refs: 1512 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SPNEB1.XPR
 Width: 64, Height: 64 Refs:  442 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\ARROWA01.XPR
 Width: 64, Height: 64 Refs:  756 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\SCARSA01.XPR
 Width:128, Height:128 Refs:  655 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_TOWERA01.XPR
 Width:128, Height:128 Refs:  588 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_RAMPA01.XPR
 Width:256, Height:256 Refs:   36 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\VENTA03.XPR
 Width:256, Height:256 Refs:   36 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_FLOORD02.XPR
 Width:128, Height:128 Refs:  144 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_TOWER_RAMPBKE01.XPR
 Width:128, Height:128 Refs:   45 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGER_TOWER_RAMPD01.XPR
 Width:256, Height:256 Refs:  258 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RADARDISHSTANDBOTTOMD01.XPR
 Width:256, Height:256 Refs:  204 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\VENTA01.XPR
 Width:128, Height:128 Refs:  361 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\CATWALKRAILC01.XPR
 Width:256, Height:256 Refs:  984 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MNDRT1.XPR
 Width:256, Height:256 Refs:  348 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MNDRT3.XPR
 Width:256, Height:256 Refs:  396 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MNDRT2.XPR
 Width:256, Height:256 Refs: 4374 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\VENTA02.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_FLAG_1.XPR
 Width:256, Height:256 Refs: 1092 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA09.XPR
 Width:256, Height:256 Refs: 1320 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA10.XPR
 Width:256, Height:256 Refs:  252 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA08.XPR
 Width:256, Height:256 Refs: 1776 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA05.XPR
 Width:256, Height:256 Refs:  264 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA11.XPR
 Width:256, Height:256 Refs:   36 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA06.XPR
 Width:256, Height:256 Refs:   60 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\HANGA_WALLA07.XPR
 Width:256, Height:256 Refs:  444 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_ROOFA02.XPR
 Width:256, Height:256 Refs:  468 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_ROOFA03.XPR
 Width:256, Height:256 Refs:  342 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RH_ROOFA04.XPR
 Width: 64, Height: 64 Refs: 3903 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_01.XPR
 Width: 64, Height: 64 Refs:   12 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_08.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_04.XPR
 Width: 64, Height: 64 Refs:   78 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_02.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_05.XPR
 Width: 64, Height: 64 Refs:  456 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_09.XPR
 Width: 64, Height: 64 Refs:   54 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\hangA_spineA01.XPR
 Width: 64, Height: 64 Refs:  480 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeB_03.XPR
 Width:128, Height:128 Refs:  162 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_MTLHS1.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\ARROWA02.XPR
 Width: 64, Height: 64 Refs:   42 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_LIGHT01.XPR
 Width: 64, Height: 64 Refs: 5247 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeA_01.XPR
 Width: 64, Height: 64 Refs: 5540 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeC_01.XPR
 Width: 64, Height: 64 Refs:   73 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeC_06.XPR
 Width: 64, Height: 64 Refs:   28 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeC_04.XPR
 Width: 64, Height: 64 Refs:   86 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_planeC_03.XPR
 Width: 32, Height: 32 Refs:  174 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_railB01.XPR
 Width: 64, Height: 64 Refs:  162 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\catwalkrailA01.XPR
 Width:128, Height:128 Refs:   32 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_PLANEB_06.XPR
 Width: 64, Height: 64 Refs:  114 - S:\INLINE\ART\CINEMATICS\LEVELS\Cache\WALLSTESTER.XPR
 Width:128, Height:128 Refs: 4202 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SEHRS2.XPR
 Width:128, Height:128 Refs: 4662 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SEHRS1.XPR
 Width: 32, Height: 32 Refs:  838 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\TRANSPARENTA01.XPR
 Width: 64, Height: 64 Refs: 1128 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\o_rail_insideA01.XPR
 Width:256, Height:256 Refs:  240 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\RADARA01.XPR
 Width:128, Height:128 Refs:12260 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_HLIMTK.XPR
 Width:128, Height:128 Refs: 5068 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SNAIL2.XPR
 Width:128, Height:128 Refs:  884 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_SNAIL1.XPR
 Width: 64, Height: 64 Refs: 1081 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_APALO1.XPR
 Width: 64, Height: 64 Refs:  606 - S:\inline\Art\Levels\Airfield\Textures\XCube\Cache\O_APALO2.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_playerOne
 NumMaterials:  3 NumFaces:  168 NumVerts:  283 - scriptobj_SWballoon
 NumMaterials:  4 NumFaces:   12 NumVerts:   20 - ScriptObj_ButtonHack
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper01
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper02
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper03
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper04
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper05
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper06
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper07
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper08
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper09
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_daveHelper10
 NumMaterials:  4 NumFaces:   12 NumVerts:    8 - scriptObj_DaveHelperInside
 NumMaterials:  1 NumFaces:   38 NumVerts:   46 - scriptObj_MilitaryRadio001
 NumMaterials:  1 NumFaces:   38 NumVerts:   46 - scriptObj__MilitaryRadio002
 NumMaterials:  8 NumFaces:  256 NumVerts:  386 - Panorama_
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - animobj_door001
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - animobj_door002
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - animobj_door03
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - animobj_door005
 NumMaterials:  2 NumFaces:   24 NumVerts:   24 - animobj_door8
 NumMaterials:  2 NumFaces:   38 NumVerts:   40 - animobj_hangerA_outsidedoor
 NumMaterials:  2 NumFaces:   24 NumVerts:   28 - animobj_hangerBuotsidedoor
 NumMaterials:  2 NumFaces:   24 NumVerts:   28 - animobj_door010
 NumMaterials:  2 NumFaces:   28 NumVerts:   34 - animobj_hangerA_outsidedoor002
 NumMaterials:  2 NumFaces:   32 NumVerts:   38 - animobj_door020
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_AttWallride
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockAirfield
 NumMaterials:  1 NumFaces:  300 NumVerts:  295 - PropDef_KeyBoardwalk
 NumMaterials:  1 NumFaces:  322 NumVerts:  166 - PropDef_Sven
 NumMaterials:  1 NumFaces:   60 NumVerts:   88 - terrain_airstrip_007
 NumMaterials:  1 NumFaces:   48 NumVerts:   79 - terrain_airstrip_008
 NumMaterials:  1 NumFaces:   84 NumVerts:   58 - terrain_airstrip_009
 NumMaterials:  1 NumFaces:  160 NumVerts:   99 - terrain_outside001
 NumMaterials:  1 NumFaces:  208 NumVerts:  150 - terrain_outside00
 NumMaterials:  1 NumFaces:  160 NumVerts:  162 - terrain_forest_001
 NumMaterials:  4 NumFaces:   77 NumVerts:   87 - terrain_1floor_014
 NumMaterials:  3 NumFaces:   86 NumVerts:  172 - terrain_fence001
 NumMaterials:  1 NumFaces:   24 NumVerts:   20 - terrain_Airstrip_004
 NumMaterials:  1 NumFaces:   61 NumVerts:  104 - terrain_Airstrip_014
 NumMaterials:  2 NumFaces:  104 NumVerts:  208 - terrain_fence002
 NumMaterials:  3 NumFaces:  215 NumVerts:  462 - terrain_fence006
 NumMaterials:  3 NumFaces:   78 NumVerts:  176 - terrain_fence013
 NumMaterials:  3 NumFaces:   86 NumVerts:  191 - terrain_fence014
 NumMaterials:  3 NumFaces:   86 NumVerts:  191 - terrain_fence017
 NumMaterials:  3 NumFaces:   77 NumVerts:  172 - terrain_fence015
 NumMaterials:  1 NumFaces:   20 NumVerts:   36 - terrain_hangerB_roofout_009
 NumMaterials:  1 NumFaces:  172 NumVerts:  184 - terrain_hangerCraneB07
 NumMaterials:  1 NumFaces:  144 NumVerts:  288 - terrain_hangerOutsideB001
 NumMaterials: 10 NumFaces:  240 NumVerts:  252 - terrain_Hanger_A_outside006
 NumMaterials:  9 NumFaces:  339 NumVerts:  328 - terrain_Hanger_A_outside007
 NumMaterials: 11 NumFaces:  254 NumVerts:  305 - terrain_Hanger_A_outside001
 NumMaterials:  3 NumFaces:  173 NumVerts:  179 - terrain_Hanger_A_roof_001
 NumMaterials:  3 NumFaces:  192 NumVerts:  197 - terrain_Hanger_A_roof_002
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_Hanger_A_015
 NumMaterials:  1 NumFaces:   18 NumVerts:   34 - terrain_Hanger_A_016
 NumMaterials:  5 NumFaces:   64 NumVerts:   73 - terrain_Hanger_A_outside005
 NumMaterials:  2 NumFaces:   51 NumVerts:   66 - terrain_hangerB_roofout_001
 NumMaterials:  1 NumFaces:   20 NumVerts:   32 - terrain_hangerB_roofout_002
 NumMaterials:  2 NumFaces:   69 NumVerts:   98 - terrain_hangerB_roofout_003
 NumMaterials:  1 NumFaces:   24 NumVerts:   44 - terrain_hangerB_roofout_004
 NumMaterials:  2 NumFaces:   49 NumVerts:   63 - terrain_hangerB_roofout_005
 NumMaterials:  1 NumFaces:   20 NumVerts:   40 - terrain_hangerB_roofout_006
 NumMaterials:  1 NumFaces:   10 NumVerts:   18 - terrain_hangerB_roofout_007
 NumMaterials:  2 NumFaces:   51 NumVerts:   72 - terrain_hangerB_roofout_008
 NumMaterials:  1 NumFaces:   36 NumVerts:   42 - terrain_hangerC_012
 NumMaterials:  8 NumFaces:  291 NumVerts:  280 - terrain_hangerC_001
 NumMaterials:  6 NumFaces:  193 NumVerts:  172 - terrain_hangerC_002
 NumMaterials:  5 NumFaces:   99 NumVerts:   98 - terrain_hangerC_003
 NumMaterials:  1 NumFaces:   25 NumVerts:   26 - terrain_hangerC_004
 NumMaterials:  4 NumFaces:  126 NumVerts:  119 - terrain_hangerC_005
 NumMaterials:  1 NumFaces:   43 NumVerts:   44 - terrain_hangerC_007
 NumMaterials:  8 NumFaces:  142 NumVerts:  142 - terrain_hangerC_009
 NumMaterials:  1 NumFaces:   66 NumVerts:   78 - terrain_hangerC_010
 NumMaterials:  4 NumFaces:  269 NumVerts:  227 - terrain_hangerC_011
 NumMaterials:  1 NumFaces:   50 NumVerts:   36 - terrain_1ndfloor_003
 NumMaterials:  8 NumFaces:  102 NumVerts:  144 - terrain_1ndfloor_020
 NumMaterials:  8 NumFaces:  365 NumVerts:  457 - terrain_funbox
 NumMaterials:  4 NumFaces:  121 NumVerts:   98 - terrain_rooftunels_002
 NumMaterials:  1 NumFaces:   18 NumVerts:   16 - terrain_rooftunels_005
 NumMaterials:  1 NumFaces:   18 NumVerts:   31 - terrain_rooftunels_006
 NumMaterials:  1 NumFaces:   33 NumVerts:   27 - terrain_1floor_001
 NumMaterials:  1 NumFaces:   50 NumVerts:   45 - terrain_1floor_002
 NumMaterials:  6 NumFaces:  100 NumVerts:  112 - scriptObj_1floor_019
 NumMaterials:  1 NumFaces:   16 NumVerts:   15 - terrain_1floor_010
 NumMaterials:  1 NumFaces:   44 NumVerts:   43 - terrain_airstrip_012
 NumMaterials:  1 NumFaces:   56 NumVerts:   40 - terrain_airstrip_011
 NumMaterials: 10 NumFaces:  118 NumVerts:  154 - terrain_1floor_005
 NumMaterials:  1 NumFaces:   79 NumVerts:   68 - terrain_1ndfloor_014
 NumMaterials:  1 NumFaces:    8 NumVerts:   14 - terrain_transparency003
 NumMaterials:  1 NumFaces:   39 NumVerts:   61 - terrain_airstrip_013
 NumMaterials:  5 NumFaces:  262 NumVerts:  276 - terrain_1floor_017
 NumMaterials:  4 NumFaces:  114 NumVerts:  179 - terrain_tower006
 NumMaterials:  5 NumFaces:  100 NumVerts:  139 - terrain_tower005
 NumMaterials:  6 NumFaces:  100 NumVerts:  167 - terrain_tower008
 NumMaterials:  6 NumFaces:   86 NumVerts:  139 - terrain_tower007
 NumMaterials:  6 NumFaces:  157 NumVerts:  208 - terrain_1floor_011
 NumMaterials:  3 NumFaces:   28 NumVerts:   38 - terrain_stairs_009
 NumMaterials:  3 NumFaces:   28 NumVerts:   38 - terrain_stairs_010
 NumMaterials:  8 NumFaces:  171 NumVerts:  246 - terrain_tower003
 NumMaterials:  7 NumFaces:  195 NumVerts:  220 - terrain_tower001
 NumMaterials:  4 NumFaces:   97 NumVerts:  143 - terrain_Airstrip_015
 NumMaterials:  1 NumFaces:   24 NumVerts:   21 - terrain_1ndfloor_016
 NumMaterials:  1 NumFaces:   54 NumVerts:   39 - terrain_1ndfloor_017
 NumMaterials:  6 NumFaces:  210 NumVerts:  344 - terrain_1ftQpipe_002
 NumMaterials:  1 NumFaces:   36 NumVerts:   72 - terrain_tower002
 NumMaterials:  6 NumFaces:  131 NumVerts:  185 - terrain_1ftQpipe_001
 NumMaterials:  4 NumFaces:   24 NumVerts:   49 - terrain_fence007
 NumMaterials:  3 NumFaces:  408 NumVerts:  832 - terrain_2ndfloor_rale_004
 NumMaterials:  4 NumFaces:  222 NumVerts:  174 - terrain_Airstrip_005
 NumMaterials:  5 NumFaces:  203 NumVerts:  207 - terrain_1ndfloor_001
 NumMaterials:  8 NumFaces:  187 NumVerts:  294 - terrain_1ftQpipe_003
 NumMaterials:  4 NumFaces:  124 NumVerts:  148 - terrain_1floor_test002
 NumMaterials:  6 NumFaces:  119 NumVerts:  154 - terrain_1floor_test001
 NumMaterials:  2 NumFaces:   20 NumVerts:   38 - terrain_fence008
 NumMaterials:  3 NumFaces:   64 NumVerts:  114 - terrain_post001
 NumMaterials:  3 NumFaces:   82 NumVerts:  146 - terrain_post002
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_callidable_002
 NumMaterials:  4 NumFaces:  285 NumVerts:  636 - terrain_callidable_003
 NumMaterials:  4 NumFaces:  426 NumVerts:  771 - terrain_waterpipes_009
 NumMaterials:  4 NumFaces:  241 NumVerts:  229 - terrain_hangerD_002
 NumMaterials:  3 NumFaces:   59 NumVerts:   59 - terrain_hangerD_001
 NumMaterials:  4 NumFaces:   60 NumVerts:   72 - terrain_1floor_024
 NumMaterials:  4 NumFaces:  160 NumVerts:  204 - terrain_1floor_025
 NumMaterials:  1 NumFaces:  135 NumVerts:  273 - terrain_callidable_04
 NumMaterials:  3 NumFaces:   91 NumVerts:  136 - terrain_Airstrip_016
 NumMaterials:  1 NumFaces:   40 NumVerts:   48 - terrain_Airstrip_017
 NumMaterials:  4 NumFaces:  339 NumVerts:  292 - terrain_hangerCinside_001
 NumMaterials:  1 NumFaces:  135 NumVerts:  273 - terrain_vents_001
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_colleisionwall001
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_catw_colleision006
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_catw_colleision007
 NumMaterials:  3 NumFaces:  192 NumVerts:  202 - terrain_tunels_001
 NumMaterials:  9 NumFaces:  418 NumVerts:  501 - terrain_1floor_015
 NumMaterials:  7 NumFaces:  360 NumVerts:  507 - terrain_tunels_002
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - terrain_colleisionwall002
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_Smallightbeem001
 NumMaterials:  1 NumFaces:   12 NumVerts:   14 - terrain_Smallightbeem02
 NumMaterials:  1 NumFaces:   12 NumVerts:   14 - terrain_Smallightbeem03
 NumMaterials:  1 NumFaces:   12 NumVerts:   14 - terrain_Smallightbeem04
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_Smallightbeem05
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_Smallightbeem06
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_Smallightbeem07
 NumMaterials:  1 NumFaces:  156 NumVerts:  311 - terrain_highvolt001
 NumMaterials:  1 NumFaces:  224 NumVerts:  425 - terrain_highvolt002
 NumMaterials:  1 NumFaces:  224 NumVerts:  411 - terrain_highvolt003
 NumMaterials:  1 NumFaces:  224 NumVerts:  425 - terrain_highvolt04
 NumMaterials:  1 NumFaces:  224 NumVerts:  411 - terrain_highvolt05
 NumMaterials:  1 NumFaces:  156 NumVerts:  311 - terrain_highvolt06
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights07
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights03
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights04
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights05
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights06
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights08
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights02
 NumMaterials:  2 NumFaces:  108 NumVerts:  212 - terrain_smalllights001
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - terrain_Hpole_001
 NumMaterials:  2 NumFaces:  120 NumVerts:  182 - terrain_Hpole_003
 NumMaterials:  2 NumFaces:   92 NumVerts:  156 - terrain_1floorlight020
 NumMaterials:  2 NumFaces:  120 NumVerts:  182 - terrain_Hpole_002
 NumMaterials:  1 NumFaces:   92 NumVerts:  156 - terrain_hangerClight003
 NumMaterials:  1 NumFaces:   92 NumVerts:  156 - terrain_hangerClight003
 NumMaterials:  1 NumFaces:   92 NumVerts:  156 - terrain_hangerClight001
 NumMaterials:  1 NumFaces:   92 NumVerts:  156 - terrain_hangerClight002
 NumMaterials:  5 NumFaces:  210 NumVerts:  229 - terrain_outsidepool001
 NumMaterials:  5 NumFaces:  180 NumVerts:  220 - terrain_outsidepool004
 NumMaterials:  3 NumFaces:  172 NumVerts:  190 - terrain_outsidepool003
 NumMaterials:  5 NumFaces:  210 NumVerts:  239 - terrain_outsidepool002
 NumMaterials:  7 NumFaces:  150 NumVerts:  226 - terrain_outside001
 NumMaterials:  5 NumFaces:  105 NumVerts:  121 - terrain_outside004
 NumMaterials:  2 NumFaces:   50 NumVerts:   44 - terrain_outside003
 NumMaterials:  1 NumFaces:   24 NumVerts:   20 - terrain_outside005
 NumMaterials:  4 NumFaces:   51 NumVerts:   56 - terrain_outside006
 NumMaterials:  4 NumFaces:  215 NumVerts:  269 - terrain_outside007
 NumMaterials:  4 NumFaces:   61 NumVerts:   82 - terrain_outside008
 NumMaterials:  2 NumFaces:   72 NumVerts:  142 - terrain_polesoutside001
 NumMaterials:  2 NumFaces:   72 NumVerts:  143 - terrain_polesoutside002
 NumMaterials:  2 NumFaces:   64 NumVerts:  126 - terrain_polesoutside004
 NumMaterials:  2 NumFaces:   64 NumVerts:  126 - terrain_polesoutside003
 NumMaterials:  2 NumFaces:   64 NumVerts:  118 - terrain_polesoutside005
 NumMaterials:  2 NumFaces:   64 NumVerts:  124 - terrain_polesoutside006
 NumMaterials:  1 NumFaces:   16 NumVerts:   26 - terrain_polesoutside007
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_DummySmallight02
 NumMaterials:  1 NumFaces:   22 NumVerts:   36 - terrain_smallightQ_001
 NumMaterials:  1 NumFaces:   20 NumVerts:   34 - terrain_smallightQ_002
 NumMaterials:  1 NumFaces:   18 NumVerts:   32 - terrain_smallightQ_003
 NumMaterials:  1 NumFaces:   22 NumVerts:   38 - terrain_smallightQ_004
 NumMaterials:  1 NumFaces:  145 NumVerts:  217 - terrain_grass001
 NumMaterials:  1 NumFaces:  100 NumVerts:   99 - terrain_grass002
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_Dummyelect
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - terrain_elect001
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - terrain_elect002
 NumMaterials:  1 NumFaces:   24 NumVerts:   48 - terrain_Smallightbeem008
 NumMaterials:  1 NumFaces:   24 NumVerts:   33 - terrain_Smallightbeem009
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight001
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_DummySmallRedLight
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight002
 NumMaterials:  1 NumFaces:   45 NumVerts:   78 - terrain_SmallRedLight03
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_DummytheX
 NumMaterials:  1 NumFaces:   18 NumVerts:   36 - terrain_SmallRedLight04
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight007
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight05
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight08
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight09
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight10
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight11
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight12
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight13
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight009
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight06
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight14
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight15
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight16
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight17
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight18
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight19
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight20
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight21
 NumMaterials:  1 NumFaces:   56 NumVerts:  112 - terrain_SmallyellowLight001
 NumMaterials:  1 NumFaces:   56 NumVerts:  112 - terrain_SmallyellowLight02
 NumMaterials:  1 NumFaces:   15 NumVerts:   35 - terrain_SmallRedLight22
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight23
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight24
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight25
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight26
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight27
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight28
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight29
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight30
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight31
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight32
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight33
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight34
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight35
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight36
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight37
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight38
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight39
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight40
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight41
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight42
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight43
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight44
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight45
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight46
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight47
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight48
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight49
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight50
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight51
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight52
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight53
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight54
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight55
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLight56
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_SmallRedLight57
 NumMaterials:  1 NumFaces:  224 NumVerts:  408 - terrain_tunelspipes013
 NumMaterials:  1 NumFaces:  112 NumVerts:  188 - terrain_tunelspipes001
 NumMaterials:  1 NumFaces:   80 NumVerts:  134 - terrain_tunelspipes008
 NumMaterials:  1 NumFaces:  208 NumVerts:  344 - terrain_tunelspipes019
 NumMaterials:  1 NumFaces:  240 NumVerts:  411 - terrain_tunelspipes017
 NumMaterials:  1 NumFaces:  160 NumVerts:  303 - terrain_tunelspipes018
 NumMaterials:  1 NumFaces:  256 NumVerts:  476 - terrain_tunelspipes016
 NumMaterials:  1 NumFaces:  224 NumVerts:  398 - terrain_tunelspipes014
 NumMaterials:  1 NumFaces:  192 NumVerts:  356 - terrain_tunelspipes015
 NumMaterials:  1 NumFaces:   80 NumVerts:  145 - terrain_tunelspipes012
 NumMaterials:  1 NumFaces:  208 NumVerts:  349 - terrain_tunelspipes010
 NumMaterials:  1 NumFaces:   80 NumVerts:  158 - terrain_tunelspipes011
 NumMaterials:  1 NumFaces:  192 NumVerts:  344 - terrain_tunelspipes009
 NumMaterials:  1 NumFaces:  256 NumVerts:  433 - terrain_tunelspipes006
 NumMaterials:  1 NumFaces:  128 NumVerts:  203 - terrain_tunelspipes007
 NumMaterials:  1 NumFaces:   32 NumVerts:   48 - terrain_tunelspipes005
 NumMaterials:  1 NumFaces:  240 NumVerts:  417 - terrain_tunelspipes003
 NumMaterials:  1 NumFaces:  224 NumVerts:  395 - terrain_tunelspipes004
 NumMaterials:  1 NumFaces:  256 NumVerts:  467 - terrain_tunelspipes002
 NumMaterials:  8 NumFaces:  275 NumVerts:  550 - PropDef_PineTreeLarge
 NumMaterials:  8 NumFaces:  330 NumVerts:  687 - PropDef_PineTreeSmall
 NumMaterials:  8 NumFaces:  294 NumVerts:  607 - PropDef_PineTreeMedium
 NumMaterials:  8 NumFaces:  275 NumVerts:  550 - PropDef_PineTreeXLarge
 NumMaterials:  1 NumFaces:   56 NumVerts:  109 - terrain_xlight
 NumMaterials:  1 NumFaces:   69 NumVerts:  124 - terrain_truckcover04
 NumMaterials:  2 NumFaces:  380 NumVerts:  630 - terrain_truckframe04
 NumMaterials:  4 NumFaces:  304 NumVerts:  456 - terrain_truck05
 NumMaterials:  1 NumFaces:   84 NumVerts:  170 - terrain_trucklights02
 NumMaterials:  1 NumFaces:   24 NumVerts:   48 - terrain_carbim
 NumMaterials:  1 NumFaces:   24 NumVerts:   48 - terrain_trucklightsbim
 NumMaterials:  1 NumFaces:   84 NumVerts:  170 - terrain_trucklights006
 NumMaterials:  1 NumFaces:   18 NumVerts:   24 - terrain_outsideD002
 NumMaterials:  2 NumFaces:   79 NumVerts:   84 - terrain_outsideD007
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - terrain_pipebox001
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - terrain_pipebox002
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - terrain_pipebox003
 NumMaterials:  2 NumFaces:   32 NumVerts:   62 - terrain_polesoutside08
 NumMaterials:  1 NumFaces:   30 NumVerts:   50 - terrain_colleisionwall003
 NumMaterials:  4 NumFaces:  132 NumVerts:  146 - terrain_outside002
 NumMaterials:  1 NumFaces:   80 NumVerts:  160 - terrain_trees001
 NumMaterials:  1 NumFaces:   52 NumVerts:  104 - terrain_trees002
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - terrain_trees003
 NumMaterials:  1 NumFaces:   52 NumVerts:  104 - terrain_trees004
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - terrain_trees005
 NumMaterials:  1 NumFaces:  192 NumVerts:  334 - terrain_Smalltunelspipes001
 NumMaterials:  1 NumFaces:  192 NumVerts:  334 - terrain_Smalltunelspipes002
 NumMaterials:  1 NumFaces:  192 NumVerts:  334 - terrain_Smalltunelspipes003
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_colleisionwall004
 NumMaterials:  1 NumFaces:   69 NumVerts:  124 - terrain_truckcover05
 NumMaterials:  2 NumFaces:  380 NumVerts:  630 - terrain_truckframe05
 NumMaterials:  4 NumFaces:  304 NumVerts:  455 - terrain_truck06
 NumMaterials:  1 NumFaces:   69 NumVerts:  124 - terrain_truckcover01
 NumMaterials:  2 NumFaces:  380 NumVerts:  630 - terrain_truckframe01
 NumMaterials:  4 NumFaces:  304 NumVerts:  456 - terrain_truck02
 NumMaterials:  1 NumFaces:   69 NumVerts:  124 - terrain_truckcover
 NumMaterials:  2 NumFaces:  380 NumVerts:  630 - terrain_truckframe
 NumMaterials:  4 NumFaces:  304 NumVerts:  456 - terrain_truck001
 NumMaterials:  2 NumFaces:   20 NumVerts:   40 - terrain_buildingA
 NumMaterials:  2 NumFaces:   10 NumVerts:   20 - terrain_buildingB
 NumMaterials:  2 NumFaces:   80 NumVerts:  131 - terrain_post003
 NumMaterials:  2 NumFaces:   80 NumVerts:  131 - terrain_post004
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_callidable_005
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - terrain_callidable_006
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_callidable_007
 NumMaterials:  3 NumFaces:   84 NumVerts:  154 - terrain_flip003
 NumMaterials: 17 NumFaces:  397 NumVerts:  413 - terrain_Hanger_A_outsideflip
 NumMaterials:  3 NumFaces:   92 NumVerts:  170 - terrain_flip005
 NumMaterials:  3 NumFaces:   77 NumVerts:  139 - terrain_flip006
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLightflip005
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLightflip004
 NumMaterials:  3 NumFaces:   92 NumVerts:  170 - terrain_flip004
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLightflip003
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLightflip002
 NumMaterials:  3 NumFaces:  217 NumVerts:  399 - terrain_flip002
 NumMaterials:  1 NumFaces:   15 NumVerts:   26 - terrain_SmallRedLightflip001
 NumMaterials:  4 NumFaces:  202 NumVerts:  211 - terrain_flip010
 NumMaterials:  6 NumFaces:  182 NumVerts:  252 - terrain_towerflip09
 NumMaterials:  1 NumFaces:   72 NumVerts:  115 - terrain_funboxD
 NumMaterials:  3 NumFaces:   45 NumVerts:   61 - terrain_outsideD001
 NumMaterials:  2 NumFaces:   74 NumVerts:  163 - Scriptobj_EditorFanOffTwo
 NumMaterials:  2 NumFaces:   74 NumVerts:  147 - Scriptobj_EditorFan_onOne
 NumMaterials:  2 NumFaces:   74 NumVerts:  163 - Scriptobj_EditorFan_on004
 NumMaterials:  3 NumFaces:  257 NumVerts:  221 - terrain_EditorAreaB001
 NumMaterials:  3 NumFaces:  257 NumVerts:  221 - terrain_EditorAreaB002
 NumMaterials:  1 NumFaces:   40 NumVerts:   27 - terrain_EditorFanlight002
 NumMaterials:  1 NumFaces:   14 NumVerts:   28 - terrain_EditorFanlight003
 NumMaterials:  1 NumFaces:   40 NumVerts:   27 - terrain_EditorFanlight005
 NumMaterials:  1 NumFaces:   14 NumVerts:   28 - terrain_EditorFanlight006
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight004
 NumMaterials:  4 NumFaces:  174 NumVerts:  181 - terrain_hangerB001
 NumMaterials:  4 NumFaces:  124 NumVerts:  140 - terrain_hangerB002
 NumMaterials:  4 NumFaces:  104 NumVerts:  146 - terrain_hangerB004
 NumMaterials:  4 NumFaces:   85 NumVerts:   81 - terrain_hangerB005
 NumMaterials:  4 NumFaces:   44 NumVerts:   48 - terrain_hangerB010
 NumMaterials:  5 NumFaces:   44 NumVerts:   54 - terrain_hangerB013
 NumMaterials:  8 NumFaces:  229 NumVerts:  206 - terrain_hangerB014
 NumMaterials:  6 NumFaces:  180 NumVerts:  142 - terrain_hangerB015
 NumMaterials:  7 NumFaces:  156 NumVerts:  175 - terrain_hangerB016
 NumMaterials:  7 NumFaces:  140 NumVerts:  156 - terrain_hangerB017
 NumMaterials:  4 NumFaces:  181 NumVerts:  142 - terrain_hangerB018
 NumMaterials:  6 NumFaces:  181 NumVerts:  142 - terrain_hangerB019
 NumMaterials:  3 NumFaces:  216 NumVerts:  160 - terrain_hangerB020
 NumMaterials:  3 NumFaces:  216 NumVerts:  164 - terrain_hangerB021
 NumMaterials:  1 NumFaces:   24 NumVerts:   30 - terrain_hangerB022
 NumMaterials:  2 NumFaces:   74 NumVerts:  145 - Scriptobj_EditorFanOffOne
 NumMaterials:  3 NumFaces:  124 NumVerts:  158 - terrain_hangerB_roof_002
 NumMaterials:  2 NumFaces:  312 NumVerts:  458 - terrain_hangerCraneB001
 NumMaterials:  1 NumFaces:   40 NumVerts:   36 - terrain_hangerCraneB002
 NumMaterials:  2 NumFaces:  220 NumVerts:  366 - terrain_hangerCraneB004
 NumMaterials:  2 NumFaces:  120 NumVerts:  208 - terrain_hangerFanB002
 NumMaterials:  4 NumFaces:  120 NumVerts:  208 - terrain_hangerFanB004
 NumMaterials:  1 NumFaces:  122 NumVerts:  211 - terrain_hangertracksB001
 NumMaterials:  1 NumFaces:  152 NumVerts:  310 - terrain_hangertracksB002
 NumMaterials:  1 NumFaces:  118 NumVerts:  241 - terrain_hangertracksB003
 NumMaterials:  1 NumFaces:  134 NumVerts:  273 - terrain_hangertracksB004
 NumMaterials:  1 NumFaces:  152 NumVerts:  306 - terrain_hangertracksB006
 NumMaterials:  1 NumFaces:  122 NumVerts:  211 - terrain_hangertracksB007
 NumMaterials:  5 NumFaces:  224 NumVerts:  457 - terrain_hangerVac001
 NumMaterials:  8 NumFaces:  722 NumVerts: 1282 - terrain_hangerVac002
 NumMaterials:  1 NumFaces:   40 NumVerts:   84 - terrain_hangerVac003
 NumMaterials:  1 NumFaces:   40 NumVerts:   80 - terrain_hangerVac004
 NumMaterials:  1 NumFaces:   40 NumVerts:   80 - terrain_hangerVac005
 NumMaterials:  3 NumFaces:  100 NumVerts:  188 - terrain_hangerVac006
 NumMaterials:  2 NumFaces:  140 NumVerts:  254 - terrain_hangerCraneB005
 NumMaterials:  5 NumFaces:  108 NumVerts:  125 - terrain_hangerB008
 NumMaterials:  6 NumFaces:  148 NumVerts:  124 - terrain_hangerB007
 NumMaterials:  4 NumFaces:   72 NumVerts:   64 - terrain_hangerB006
 NumMaterials:  6 NumFaces:  148 NumVerts:  133 - terrain_hangerB003
 NumMaterials:  3 NumFaces:  150 NumVerts:  188 - terrain_hangerB_roof_001
 NumMaterials:  2 NumFaces:  340 NumVerts:  671 - terrain_on_offVac001
 NumMaterials:  1 NumFaces:  240 NumVerts:  505 - terrain_on_offVac003
 NumMaterials:  1 NumFaces:  240 NumVerts:  452 - terrain_on_offVac004
 NumMaterials:  2 NumFaces:  143 NumVerts:  232 - terrain_on_offVac006
 NumMaterials:  1 NumFaces:  440 NumVerts:  770 - terrain_on_offVac002
 NumMaterials:  1 NumFaces:   20 NumVerts:   22 - terrain_on_offVac005
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight001
 NumMaterials:  3 NumFaces:  288 NumVerts:  537 - terrain_EditorLight002
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight003
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight005
 NumMaterials:  3 NumFaces:  288 NumVerts:  537 - terrain_EditorLight006
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight007
 NumMaterials:  3 NumFaces:  288 NumVerts:  536 - terrain_EditorLight008
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_lightBM_001
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_lightBM_003
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_lightBM_002
 NumMaterials:  4 NumFaces:   12 NumVerts:   24 - terrain_DummyVacLight
 NumMaterials:  6 NumFaces:   12 NumVerts:   24 - scriptObj_parkEditor
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_DummySmallRedLight
 NumMaterials:  1 NumFaces:   24 NumVerts:   55 - terrain_smallredlight001
 NumMaterials:  1 NumFaces:   24 NumVerts:   57 - terrain_smallredlight002
 NumMaterials:  1 NumFaces:  336 NumVerts:  496 - terrain_smallredlights
 NumMaterials:  1 NumFaces:  160 NumVerts:  176 - terrain_gl001
 NumMaterials:  1 NumFaces:  160 NumVerts:  176 - terrain_gl002
 NumMaterials:  1 NumFaces:   20 NumVerts:   44 - terrain_on_offVac020
 NumMaterials:  1 NumFaces:   10 NumVerts:   11 - terrain_gl004
 NumMaterials:  2 NumFaces:   30 NumVerts:   42 - Editobj_QP_15
 NumMaterials:  2 NumFaces:   56 NumVerts:   72 - Editobj_Spine_10
 NumMaterials:  2 NumFaces:   40 NumVerts:   38 - Editobj_Pole_Monkey_D
 NumMaterials:  2 NumFaces:   18 NumVerts:   26 - Editobj_Kicker_10
 NumMaterials:  2 NumFaces:  108 NumVerts:  122 - Editobj_Wall_13
 NumMaterials:  2 NumFaces:  212 NumVerts:  160 - Editobj_Rail_UCurve
 NumMaterials:  3 NumFaces:  226 NumVerts:  176 - Editobj_Rail_CorkScrew
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines
 NumMaterials:  4 NumFaces:   20 NumVerts:   22 - terrain_StripLites
 NumMaterials:  3 NumFaces:   47 NumVerts:   43 - terrain_Hanger_A_019
 NumMaterials:  6 NumFaces:  189 NumVerts:  161 - terrain_Hanger_A_010
 NumMaterials: 14 NumFaces:  401 NumVerts:  380 - terrain_Hanger_A_001
 NumMaterials:  5 NumFaces:  240 NumVerts:  210 - terrain_Hanger_A_002
 NumMaterials:  6 NumFaces:  257 NumVerts:  203 - terrain_Hanger_A_006
 NumMaterials:  5 NumFaces:  109 NumVerts:   95 - terrain_Hanger_A_007
 NumMaterials:  1 NumFaces:  176 NumVerts:  108 - terrain_Hanger_A_008
 NumMaterials:  9 NumFaces:  269 NumVerts:  299 - terrain_Hanger_A_009
 NumMaterials: 10 NumFaces:  251 NumVerts:  258 - terrain_Hanger_A_013
 NumMaterials:  5 NumFaces:   62 NumVerts:   75 - terrain_Hanger_A_017
 NumMaterials:  2 NumFaces:   56 NumVerts:   51 - terrain_Hanger_A_018
 NumMaterials:  7 NumFaces:  216 NumVerts:  218 - terrain_Hanger_A_024
 NumMaterials:  5 NumFaces:  328 NumVerts:  396 - terrain_Hanger_A_2nd_003
 NumMaterials:  8 NumFaces:  466 NumVerts:  787 - terrain_Hanger_A_centerbox
 NumMaterials:  3 NumFaces:   54 NumVerts:   77 - terrain_Hanger_A_sidwall_001
 NumMaterials: 10 NumFaces:  442 NumVerts:  416 - terrain_Hanger_A_003
 NumMaterials: 12 NumFaces:  267 NumVerts:  313 - terrain_Hanger_A_011
 NumMaterials:  4 NumFaces:  379 NumVerts:  289 - terrain_HAbowl01
 NumMaterials:  2 NumFaces:   48 NumVerts:   44 - terrain_roller
 NumMaterials:  6 NumFaces:  104 NumVerts:  105 - terrain_Hanger_A_022
 NumMaterials:  8 NumFaces:  168 NumVerts:  186 - terrain_Hanger_A_023
 NumMaterials:  9 NumFaces:  136 NumVerts:  183 - terrain_Hanger_A_020
 NumMaterials:  7 NumFaces:  117 NumVerts:  129 - terrain_Hanger_A_021
 NumMaterials:  9 NumFaces:  261 NumVerts:  277 - terrain_Hanger_A_012
 NumMaterials:  6 NumFaces:  264 NumVerts:  263 - terrain_HAhalfpipe01
 NumMaterials:  2 NumFaces:   86 NumVerts:  172 - terrain_HAstallrail01
 NumMaterials:  2 NumFaces:  152 NumVerts:  304 - terrain_HAstallrail02
 NumMaterials:  3 NumFaces:   68 NumVerts:   98 - terrain_HArailsupport02
 NumMaterials:  3 NumFaces:  102 NumVerts:  146 - terrain_HAgrindsupport02
 NumMaterials:  5 NumFaces:  203 NumVerts:  285 - terrain_hanger_curve01
 NumMaterials:  4 NumFaces:  254 NumVerts:  228 - terrain_bigbowl03
 NumMaterials:  8 NumFaces:  214 NumVerts:  220 - terrain_Hanger_A_025
 NumMaterials:  2 NumFaces:  146 NumVerts:  118 - scriptObj_compbowl
 NumMaterials:  1 NumFaces:   11 NumVerts:   27 - terrain_compvpole01
 NumMaterials:  1 NumFaces:   11 NumVerts:   20 - terrain_compvpole02
 NumMaterials:  7 NumFaces:  403 NumVerts:  349 - terrain_Hanger_A_2nd_002
 NumMaterials:  1 NumFaces:   28 NumVerts:   44 - terrain_towerhpole03
 NumMaterials:  5 NumFaces:   99 NumVerts:  145 - terrain_towerplatform
 NumMaterials:  1 NumFaces:   68 NumVerts:  136 - terrain_grindwire
 NumMaterials:  2 NumFaces:   82 NumVerts:  146 - terrain_spineends
 NumMaterials:  2 NumFaces:   54 NumVerts:   52 - ScriptObj_SpinalGapB
 NumMaterials:  3 NumFaces:   92 NumVerts:   73 - terrain_HApiperamp
 NumMaterials:  2 NumFaces:   80 NumVerts:  123 - terrain_towerwire01
 NumMaterials:  7 NumFaces:  188 NumVerts:  207 - terrain_test
 NumMaterials:  3 NumFaces:  576 NumVerts:  635 - terrain_crater
 NumMaterials:  3 NumFaces:  116 NumVerts:  221 - terrain_airlockgrind
 NumMaterials:  3 NumFaces:   67 NumVerts:  153 - terrain_bar01
 NumMaterials:  2 NumFaces:   21 NumVerts:   47 - terrain_compvpole03
 NumMaterials:  4 NumFaces:  108 NumVerts:  101 - terrain_bigbowl01
 NumMaterials:  4 NumFaces:  139 NumVerts:  128 - terrain_bigbowl02
 NumMaterials:  2 NumFaces:   38 NumVerts:   68 - terrain_spineends01
 NumMaterials:  3 NumFaces:   80 NumVerts:   76 - terrain_spinetest02
 NumMaterials:  3 NumFaces:   58 NumVerts:   60 - terrain_spinetest03
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_smduct01
 NumMaterials:  1 NumFaces:   56 NumVerts:  112 - terrain_smduct02
 NumMaterials:  3 NumFaces:  420 NumVerts:  750 - terrain_fences03
 NumMaterials:  1 NumFaces:  224 NumVerts:  472 - terrain_smduct03
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_smduct04
 NumMaterials:  3 NumFaces:   54 NumVerts:  126 - terrain_bar03
 NumMaterials:  3 NumFaces:   66 NumVerts:  147 - terrain_bar04
 NumMaterials:  3 NumFaces:   54 NumVerts:  126 - terrain_bar05
 NumMaterials:  1 NumFaces:  144 NumVerts:  288 - terrain_smduct05
 NumMaterials:  5 NumFaces:  192 NumVerts:  155 - terrain_Hanger_A_outside011
 NumMaterials:  5 NumFaces:  208 NumVerts:  163 - terrain_Hanger_A_outside012
 NumMaterials:  1 NumFaces:  168 NumVerts:  331 - scriptobj_SWballoonA
 NumMaterials:  1 NumFaces:  168 NumVerts:  331 - scriptobj_SWballoonB
 NumMaterials:  2 NumFaces:  168 NumVerts:  313 - scriptobj_SWballoonC
 NumMaterials:  1 NumFaces:   38 NumVerts:   34 - ScriptObj_cagejump
 NumMaterials:  2 NumFaces:   54 NumVerts:   52 - ScriptObj_SpinalGapA
 NumMaterials:  2 NumFaces:   56 NumVerts:   88 - ScriptObj_towerbase
 NumMaterials:  1 NumFaces:  168 NumVerts:  283 - scriptobj_SWballoonF
 NumMaterials:  1 NumFaces:  168 NumVerts:  283 - scriptobj_SWballoonD
 NumMaterials:  1 NumFaces:  168 NumVerts:  283 - scriptobj_SWballoonE
 NumMaterials: 12 NumFaces:  383 NumVerts:  383 - terrain_hangerAwall_006
 NumMaterials: 11 NumFaces:  373 NumVerts:  399 - terrain_hangerAwall_005
 NumMaterials:  9 NumFaces:  256 NumVerts:  235 - terrain_hangerAwall_007
 NumMaterials:  4 NumFaces:   64 NumVerts:   72 - terrain_hangerAwall_008
 NumMaterials:  5 NumFaces:  292 NumVerts:  303 - terrain_hangerAwall_009
 NumMaterials:  3 NumFaces:  168 NumVerts:  105 - terrain_hangerAwall_010
 NumMaterials:  4 NumFaces:  144 NumVerts:  108 - terrain_hangerAwall_011
 NumMaterials:  7 NumFaces:  176 NumVerts:  134 - terrain_hangerAwall_012
 NumMaterials:  5 NumFaces:  224 NumVerts:  172 - terrain_hangerAwall_001
 NumMaterials:  3 NumFaces:  176 NumVerts:  132 - terrain_hangerAwall_002
 NumMaterials:  5 NumFaces:  112 NumVerts:  102 - terrain_hangerAwall_004
 NumMaterials:  4 NumFaces:   80 NumVerts:   66 - terrain_hangerAwall_003
 NumMaterials:  4 NumFaces:  241 NumVerts:  226 - terrain_hangerAinRoof004
 NumMaterials:  4 NumFaces:  145 NumVerts:  141 - terrain_hangerAinRoof002
 NumMaterials:  4 NumFaces:  217 NumVerts:  244 - terrain_hangerAinRoof003
 NumMaterials:  4 NumFaces:  129 NumVerts:  136 - terrain_hangerAinRoof001
 NumMaterials:  1 NumFaces:   29 NumVerts:   56 - terrain_notcollid001
 NumMaterials:  3 NumFaces:  210 NumVerts:  509 - terrain_plane_018
 NumMaterials:  1 NumFaces:   32 NumVerts:   54 - terrain_missilearm_001
 NumMaterials:  1 NumFaces:   76 NumVerts:   97 - terrain_plane_001
 NumMaterials:  2 NumFaces:   22 NumVerts:   30 - terrain_plane_002
 NumMaterials:  1 NumFaces:   28 NumVerts:   44 - terrain_plane_005
 NumMaterials:  2 NumFaces:   28 NumVerts:   48 - terrain_plane_006
 NumMaterials:  1 NumFaces:   64 NumVerts:   80 - terrain_plane_008
 NumMaterials:  3 NumFaces:  230 NumVerts:  332 - terrain_plane_009
 NumMaterials:  1 NumFaces:   48 NumVerts:  100 - terrain_plane_009
 NumMaterials:  3 NumFaces:  226 NumVerts:  538 - terrain_plane_010
 NumMaterials:  3 NumFaces:  126 NumVerts:  164 - terrain_plane_017
 NumMaterials:  3 NumFaces:  226 NumVerts:  558 - terrain_plane_32
 NumMaterials:  1 NumFaces:   48 NumVerts:  100 - terrain_plane_24
 NumMaterials:  3 NumFaces:  126 NumVerts:  164 - terrain_plane_28
 NumMaterials:  3 NumFaces:  210 NumVerts:  506 - terrain_plane_29
 NumMaterials:  1 NumFaces:   17 NumVerts:   31 - terrain_plane_36
 NumMaterials:  1 NumFaces:   48 NumVerts:   52 - GlassDef_cockpit
 NumMaterials:  1 NumFaces:   17 NumVerts:   31 - terrain_plane_022
 NumMaterials:  1 NumFaces:   48 NumVerts:   68 - terrain_plane_023
 NumMaterials:  1 NumFaces:   48 NumVerts:   68 - terrain_plane_34
 NumMaterials:  3 NumFaces:   60 NumVerts:   64 - terrain_plane_35
 NumMaterials:  3 NumFaces:   60 NumVerts:   63 - terrain_plane_019
 NumMaterials:  4 NumFaces:  177 NumVerts:  363 - terrain_planerale001
 NumMaterials:  2 NumFaces:   62 NumVerts:  124 - terrain_planerale002
 NumMaterials:  2 NumFaces:   56 NumVerts:  115 - terrain_planerale003
 NumMaterials:  1 NumFaces:   56 NumVerts:   37 - GlassDef_gass
 NumMaterials:  2 NumFaces:  184 NumVerts:  367 - terrain_ductwork01
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_Dummyspine01
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight10
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight11
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight12
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight13
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight14
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight15
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight16
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight17
 NumMaterials:  4 NumFaces:   78 NumVerts:  161 - terrain_BigLight18
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight19
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight20
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight21
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight22
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight23
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight24
 NumMaterials:  4 NumFaces:   78 NumVerts:  162 - terrain_BigLight25
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM001
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM02
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM03
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM04
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM05
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM06
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM07
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM08
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM09
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM10
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM11
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM12
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM13
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM14
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - terrain_BigLightBM15
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM001
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight11
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight12
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight13
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight14
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight15
 NumMaterials:  3 NumFaces:   68 NumVerts:  118 - terrain_SmallLight16
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM02
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM03
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM04
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM05
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM06
 NumMaterials:  1 NumFaces:    8 NumVerts:   20 - terrain_smallttLightBM07
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny01
 NumMaterials:  1 NumFaces:   24 NumVerts:   53 - terrain_BigLightBM16
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny02
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny03
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny04
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny05
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny06
 NumMaterials:  2 NumFaces:   35 NumVerts:   67 - terrain_tiny07
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM01
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM02
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM03
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM04
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - terrain_tiLightBM05
 NumMaterials:  3 NumFaces:   55 NumVerts:  125 - terrain_bar02
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - terrain_DummySmallight02
 NumMaterials:  1 NumFaces:   44 NumVerts:   88 - terrain_SmallYlights
 NumMaterials:  1 NumFaces:   66 NumVerts:  114 - terrain_HArails001
 NumMaterials:  2 NumFaces:  262 NumVerts:  447 - terrain_HANGERspipes001
 NumMaterials:  2 NumFaces:  374 NumVerts:  627 - terrain_HANGERspipes004
 NumMaterials:  2 NumFaces:  246 NumVerts:  396 - terrain_HANGERspipes002
 NumMaterials:  2 NumFaces:  348 NumVerts:  612 - terrain_HANGERspipes003
 NumMaterials:  1 NumFaces:   22 NumVerts:   28 - terrain_HANGERpipesbox001
 NumMaterials:  1 NumFaces:   44 NumVerts:   76 - terrain_HArails002
 NumMaterials:  2 NumFaces:  246 NumVerts:  407 - terrain_HANGERspipes05
 NumMaterials:  2 NumFaces:  348 NumVerts:  613 - terrain_HANGERspipes06
 NumMaterials:  2 NumFaces:  374 NumVerts:  629 - terrain_HANGERspipes07
 NumMaterials:  2 NumFaces:  270 NumVerts:  484 - terrain_HANGERspipes08
 NumMaterials:  1 NumFaces:   36 NumVerts:   47 - terrain_HANGERpipesbox002
 NumMaterials:  4 NumFaces:   80 NumVerts:  142 - terrain_hangerAwalltunel_009
 NumMaterials:  1 NumFaces:    8 NumVerts:    9 - scriptObj_seaHbox
 NumMaterials:  1 NumFaces:    8 NumVerts:   12 - scriptObj_snailbox
 NumMaterials:  1 NumFaces:   96 NumVerts:  108 - terrain_HANGERspipes010
 NumMaterials:  1 NumFaces:   80 NumVerts:   90 - terrain_HANGERspipes009
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - terrain_sidespineends001
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Amelias
 NumMaterials:  1 NumFaces:   76 NumVerts:   40 - AnimObj_PlaneControl
 NumMaterials:  1 NumFaces:  334 NumVerts:  215 - animobj_amelia01
 NumMaterials:  2 NumFaces:   72 NumVerts:   60 - animobj_amelia02
 NumMaterials:  1 NumFaces:   66 NumVerts:   70 - animobj_amelia03
 NumMaterials:  1 NumFaces:  422 NumVerts:  216 - animobj_amelia04
 NumMaterials:  1 NumFaces:  334 NumVerts:  170 - animobj_amelia05
 NumMaterials:  1 NumFaces:   81 NumVerts:   82 - animobj_amelia06
 NumMaterials:  3 NumFaces:   58 NumVerts:   61 - animobj_amelia07
 NumMaterials:  2 NumFaces:   31 NumVerts:   39 - animobj_amelia08
 NumMaterials:  2 NumFaces:  145 NumVerts:  148 - animobj_amelia09
 NumMaterials:  2 NumFaces:  413 NumVerts:  602 - animobj_ameliaBKwheels
 NumMaterials:  1 NumFaces:  101 NumVerts:   57 - animobj_amelia13
 NumMaterials:  1 NumFaces:  101 NumVerts:   57 - animobj_amelia15
 NumMaterials:  2 NumFaces:   72 NumVerts:   61 - animobj_amelia16
 NumMaterials:  2 NumFaces:  413 NumVerts:  602 - animobj_ameliaLwheels
 NumMaterials:  2 NumFaces:  413 NumVerts:  601 - animobj_ameliaRwheels
 NumMaterials:  1 NumFaces:   60 NumVerts:   52 - animobj_Tether01
 NumMaterials:  1 NumFaces:   16 NumVerts:   36 - animobj_Tether02
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_Tether03
 NumMaterials:  1 NumFaces:   16 NumVerts:   33 - animobj_Tether04
 NumMaterials:  4 NumFaces:   48 NumVerts:   60 - animobj_Tether05
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_propllerLEFT
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_propllerRIGHT
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_hangerBfans
 NumMaterials:  3 NumFaces:  198 NumVerts:  191 - animobj_centerQpipe
 NumMaterials:  1 NumFaces:  200 NumVerts:  472 - animobj_hangerFanB01
 NumMaterials:  1 NumFaces:  200 NumVerts:  470 - animobj_hangerFanB02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SeahorseLoop
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_seahorseMOVER
 NumMaterials:  2 NumFaces:   64 NumVerts:  139 - animobj_seahourse_001
 NumMaterials:  1 NumFaces:  142 NumVerts:  188 - animobj_seahourse_002
 NumMaterials:  2 NumFaces:   40 NumVerts:   52 - animobj_seahourse_003
 NumMaterials:  2 NumFaces:  128 NumVerts:  240 - animobj_seahourse_004
 NumMaterials:  2 NumFaces:  100 NumVerts:  105 - animobj_seahourse_005
 NumMaterials:  2 NumFaces:  152 NumVerts:  243 - animobj_seahourse_006
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahourse_007
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahourse_008
 NumMaterials:  2 NumFaces:   64 NumVerts:  139 - animobj_seahourse_001
 NumMaterials:  1 NumFaces:  142 NumVerts:  188 - animobj_seahourse_002
 NumMaterials:  2 NumFaces:   40 NumVerts:   52 - animobj_seahourse_003
 NumMaterials:  2 NumFaces:  128 NumVerts:  240 - animobj_seahourse_004
 NumMaterials:  2 NumFaces:  100 NumVerts:  105 - animobj_seahourse_005
 NumMaterials:  2 NumFaces:  152 NumVerts:  243 - animobj_seahourse_006
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahourse_007
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahourse_008
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_AmeliaSkitch
 NumMaterials:  4 NumFaces:   48 NumVerts:   60 - Animobj_Tether_ONEMETER
 NumMaterials:  2 NumFaces:   16 NumVerts:   37 - animobj_ONEmtr01
 NumMaterials:  2 NumFaces:   12 NumVerts:   28 - animobj_ONEmtr02
 NumMaterials:  2 NumFaces:   16 NumVerts:   38 - animobj_ONEmtr03
 NumMaterials:  5 NumFaces:   60 NumVerts:   89 - animobj_ONEmtr04
 NumMaterials:  1 NumFaces:   76 NumVerts:   60 - AnimObj_PlaneControl
 NumMaterials:  1 NumFaces:  334 NumVerts:  215 - animobj_amelia01
 NumMaterials:  2 NumFaces:   72 NumVerts:   60 - animobj_amelia02
 NumMaterials:  1 NumFaces:   66 NumVerts:   70 - animobj_amelia03
 NumMaterials:  1 NumFaces:  422 NumVerts:  216 - animobj_amelia04
 NumMaterials:  1 NumFaces:  334 NumVerts:  170 - animobj_amelia05
 NumMaterials:  1 NumFaces:   81 NumVerts:   82 - animobj_amelia06
 NumMaterials:  3 NumFaces:   58 NumVerts:   61 - animobj_amelia07
 NumMaterials:  2 NumFaces:   31 NumVerts:   39 - animobj_amelia08
 NumMaterials:  2 NumFaces:  145 NumVerts:  148 - animobj_amelia09
 NumMaterials:  1 NumFaces:  101 NumVerts:   57 - animobj_amelia13
 NumMaterials:  1 NumFaces:  101 NumVerts:   57 - animobj_amelia15
 NumMaterials:  2 NumFaces:   72 NumVerts:   61 - animobj_amelia16
 NumMaterials:  1 NumFaces:  413 NumVerts:  651 - animobj_ameliaBKwheels
 NumMaterials:  1 NumFaces:  413 NumVerts:  653 - animobj_ameliaLwheels
 NumMaterials:  1 NumFaces:  413 NumVerts:  653 - animobj_ameliaRwheels
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_propllerLEFT
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - animobj_propllerRIGHT
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_StrayDrop
 NumMaterials:  3 NumFaces:  140 NumVerts:  252 - animobj_StrayMissile
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_straymissilesmoke
 NumMaterials:  1 NumFaces:   22 NumVerts:   42 - animobj_missilearm_002
 NumMaterials:  1 NumFaces:   22 NumVerts:   38 - animobj_missilearm_003
 NumMaterials:  2 NumFaces:  456 NumVerts:  941 - AnimObj_DishSpin
 NumMaterials:  3 NumFaces:  140 NumVerts:  252 - animobj_StrayMissile01
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_inflaterSNAIL
 NumMaterials:  1 NumFaces:  744 NumVerts: 1416 - animobj_seahorse_airgun03
 NumMaterials:  1 NumFaces:   54 NumVerts:  104 - animobj_seahorse_balloon05
 NumMaterials:  1 NumFaces:   48 NumVerts:   96 - animobj_seahorse_balloon06
 NumMaterials:  1 NumFaces:   54 NumVerts:  109 - animobj_seahorse_balloon07
 NumMaterials:  2 NumFaces:  274 NumVerts:  451 - animobj_seahorse_tank05
 NumMaterials:  2 NumFaces:  274 NumVerts:  451 - animobj_seahorse_tank04
 NumMaterials:  1 NumFaces:  376 NumVerts:  688 - animobj_seahourse_hinge04
 NumMaterials:  4 NumFaces:  488 NumVerts:  688 - animobj_seahourse_door05
 NumMaterials:  1 NumFaces:  376 NumVerts:  688 - animobj_seahourse_hinge06
 NumMaterials:  4 NumFaces:  488 NumVerts:  689 - animobj_seahourse_door07
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Snail
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailMoverInflater
 NumMaterials:  1 NumFaces:  120 NumVerts:  185 - animobj_Snail_Eyes01
 NumMaterials:  1 NumFaces:  224 NumVerts:  392 - animobj_snailHEAD
 NumMaterials:  2 NumFaces:  170 NumVerts:  331 - animobj_snailBODY
 NumMaterials:  1 NumFaces:  120 NumVerts:  183 - animobj_Snail_Eyes02
 NumMaterials:  1 NumFaces:  110 NumVerts:  210 - animobj_snailBACK
 NumMaterials:  1 NumFaces:  120 NumVerts:   69 - animobj_snailRGTena
 NumMaterials:  1 NumFaces:  120 NumVerts:   69 - animobj_snailLFTena
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_ExploSnailOne
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_ExploSnailTwo
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_ExploSnailThree
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_ExploSnailFour
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailExplode
 NumMaterials:  3 NumFaces:  140 NumVerts:  275 - AnimObj_missile
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_missilesmoke
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailMover
 NumMaterials:  2 NumFaces:   36 NumVerts:   69 - animobj_snailparts06_S
 NumMaterials:  2 NumFaces:   50 NumVerts:   86 - animobj_snailparts05_S
 NumMaterials:  1 NumFaces:  224 NumVerts:  392 - animobj_snailHEAD_S
 NumMaterials:  1 NumFaces:  120 NumVerts:   69 - animobj_snailRGTena_S
 NumMaterials:  1 NumFaces:  120 NumVerts:   66 - animobj_snailLFTena_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailLEFTEYE_S
 NumMaterials:  1 NumFaces:   51 NumVerts:  100 - animobj_SnailLEFTEYE02_S
 NumMaterials:  1 NumFaces:   30 NumVerts:   60 - animobj_SnailLEFTEYE03_S
 NumMaterials:  1 NumFaces:   39 NumVerts:   63 - animobj_SnailLEFTEYE01_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailRHTEYE_S
 NumMaterials:  1 NumFaces:   60 NumVerts:  102 - animobj_SnailRHTEYE03_S
 NumMaterials:  1 NumFaces:   30 NumVerts:   60 - animobj_SnailRHTEYE02_S
 NumMaterials:  1 NumFaces:   30 NumVerts:   60 - animobj_SnailRHTEYE01_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_snailsheadsmoke
 NumMaterials:  2 NumFaces:   16 NumVerts:   31 - animobj_snailparts07_S
 NumMaterials:  2 NumFaces:   18 NumVerts:   38 - animobj_snailparts08_S
 NumMaterials:  2 NumFaces:   50 NumVerts:  110 - animobj_snailBODY_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailRGHTbody_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_snailBODYright_S
 NumMaterials:  1 NumFaces:    9 NumVerts:   17 - animobj_snailBODYright02_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_snailBODYright01_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   21 - animobj_snailBODYmid04_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   21 - animobj_snailBODYmid01_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - animobj_snailBODYmid02_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_SnailLEFTbody_S
 NumMaterials:  1 NumFaces:    9 NumVerts:   19 - animobj_snailBODYleft03_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - animobj_snailBODYleft_S
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_snailBODYleft04_S
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_rotaterbox
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_LunerModule
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_LunarMover
 NumMaterials:  1 NumFaces:   58 NumVerts:   76 - animobj_luna_006
 NumMaterials:  1 NumFaces:  478 NumVerts:  505 - animobj_luna_007
 NumMaterials:  1 NumFaces:  478 NumVerts:  504 - animobj_luna_008
 NumMaterials:  1 NumFaces:  478 NumVerts:  505 - animobj_luna_009
 NumMaterials:  1 NumFaces:  478 NumVerts:  503 - animobj_luna_010
 NumMaterials:  2 NumFaces:  302 NumVerts:  301 - animobj_luna_005
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_LunarTOPmover
 NumMaterials:  3 NumFaces:  204 NumVerts:  296 - animobj_luna_001
 NumMaterials:  4 NumFaces:  116 NumVerts:  186 - animobj_luna_002
 NumMaterials:  1 NumFaces:   44 NumVerts:   70 - animobj_luna_003
 NumMaterials:  1 NumFaces:  116 NumVerts:  137 - animobj_luna_004
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_inflater
 NumMaterials:  1 NumFaces:  744 NumVerts: 1416 - animobj_seahorse_airgun
 NumMaterials:  1 NumFaces:   54 NumVerts:  104 - animobj_seahorse_balloon01
 NumMaterials:  1 NumFaces:   48 NumVerts:   96 - animobj_seahorse_balloon02
 NumMaterials:  1 NumFaces:   54 NumVerts:  109 - animobj_seahorse_balloon03
 NumMaterials:  2 NumFaces:  274 NumVerts:  451 - animobj_seahorse_tank02
 NumMaterials:  2 NumFaces:  274 NumVerts:  451 - animobj_seahorse_tank01
 NumMaterials:  1 NumFaces:  376 NumVerts:  688 - animobj_seahourse_hinge01
 NumMaterials:  3 NumFaces:  488 NumVerts:  682 - animobj_seahourse_door01
 NumMaterials:  1 NumFaces:  376 NumVerts:  688 - animobj_seahourse_hinge02
 NumMaterials:  3 NumFaces:  488 NumVerts:  685 - animobj_seahourse_door02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Seahorse
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_seahorseINF_MOVER
 NumMaterials:  2 NumFaces:  152 NumVerts:  243 - animobj_seahorseNOSE04
 NumMaterials:  2 NumFaces:   40 NumVerts:   52 - animobj_seahorseSTOMACH01
 NumMaterials:  2 NumFaces:  128 NumVerts:  240 - animobj_seahorseHDSPIKE02
 NumMaterials:  2 NumFaces:  100 NumVerts:  105 - animobj_seahorseHEAD03
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahorseREYE05
 NumMaterials:  2 NumFaces:  120 NumVerts:  187 - animobj_seahorseLEYE06
 NumMaterials:  2 NumFaces:   64 NumVerts:  139 - animobj_seahorseLWSPIKE07
 NumMaterials:  1 NumFaces:  142 NumVerts:  188 - animobj_seahorseBODY08
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - MovableSoundDef_airplane

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 scriptObj_playerOne
 scriptobj_SWballoon
 ScriptObj_ButtonHack
 scriptObj_daveHelper01
 scriptObj_daveHelper02
 scriptObj_daveHelper03
 scriptObj_daveHelper04
 scriptObj_daveHelper05
 scriptObj_daveHelper06
 scriptObj_daveHelper07
 scriptObj_daveHelper08
 scriptObj_daveHelper09
 scriptObj_daveHelper10
 scriptObj_DaveHelperInside
 scriptObj_MilitaryRadio001
 scriptObj__MilitaryRadio002
 Panorama_
 animobj_door001
 animobj_door002
 animobj_door03
 animobj_door005
 animobj_door8
 animobj_hangerA_outsidedoor
 animobj_hangerBuotsidedoor
 animobj_door010
 animobj_hangerA_outsidedoor002
 animobj_door020
 terrain_airstrip_007
 terrain_airstrip_008
 terrain_airstrip_009
 terrain_outside001
 terrain_outside00
 terrain_forest_001
 terrain_1floor_014
 terrain_fence001
 terrain_Airstrip_004
 terrain_Airstrip_014
 terrain_fence002
 terrain_fence006
 terrain_fence013
 terrain_fence014
 terrain_fence017
 terrain_fence015
 terrain_hangerB_roofout_009
 terrain_hangerCraneB07
 terrain_hangerOutsideB001
 terrain_Hanger_A_outside006
 terrain_Hanger_A_outside007
 terrain_Hanger_A_outside001
 terrain_Hanger_A_roof_001
 terrain_Hanger_A_roof_002
 terrain_Hanger_A_015
 terrain_Hanger_A_016
 terrain_Hanger_A_outside005
 terrain_hangerB_roofout_001
 terrain_hangerB_roofout_002
 terrain_hangerB_roofout_003
 terrain_hangerB_roofout_004
 terrain_hangerB_roofout_005
 terrain_hangerB_roofout_006
 terrain_hangerB_roofout_007
 terrain_hangerB_roofout_008
 terrain_hangerC_012
 terrain_hangerC_001
 terrain_hangerC_002
 terrain_hangerC_003
 terrain_hangerC_004
 terrain_hangerC_005
 terrain_hangerC_007
 terrain_hangerC_009
 terrain_hangerC_010
 terrain_hangerC_011
 terrain_1ndfloor_003
 terrain_1ndfloor_020
 terrain_funbox
 terrain_rooftunels_002
 terrain_rooftunels_005
 terrain_rooftunels_006
 terrain_1floor_001
 terrain_1floor_002
 scriptObj_1floor_019
 terrain_1floor_010
 terrain_airstrip_012
 terrain_airstrip_011
 terrain_1floor_005
 terrain_1ndfloor_014
 terrain_transparency003
 terrain_airstrip_013
 terrain_1floor_017
 terrain_tower006
 terrain_tower005
 terrain_tower008
 terrain_tower007
 terrain_1floor_011
 terrain_stairs_009
 terrain_stairs_010
 terrain_tower003
 terrain_tower001
 terrain_Airstrip_015
 terrain_1ndfloor_016
 terrain_1ndfloor_017
 terrain_1ftQpipe_002
 terrain_tower002
 terrain_1ftQpipe_001
 terrain_fence007
 terrain_2ndfloor_rale_004
 terrain_Airstrip_005
 terrain_1ndfloor_001
 terrain_1ftQpipe_003
 terrain_1floor_test002
 terrain_1floor_test001
 terrain_fence008
 terrain_post001
 terrain_post002
 terrain_callidable_002
 terrain_callidable_003
 terrain_waterpipes_009
 terrain_hangerD_002
 terrain_hangerD_001
 terrain_1floor_024
 terrain_1floor_025
 terrain_callidable_04
 terrain_Airstrip_016
 terrain_Airstrip_017
 terrain_hangerCinside_001
 terrain_vents_001
 terrain_colleisionwall001
 terrain_catw_colleision006
 terrain_catw_colleision007
 terrain_tunels_001
 terrain_1floor_015
 terrain_tunels_002
 terrain_colleisionwall002
 terrain_Smallightbeem001
 terrain_Smallightbeem02
 terrain_Smallightbeem03
 terrain_Smallightbeem04
 terrain_Smallightbeem05
 terrain_Smallightbeem06
 terrain_Smallightbeem07
 terrain_highvolt001
 terrain_highvolt002
 terrain_highvolt003
 terrain_highvolt04
 terrain_highvolt05
 terrain_highvolt06
 terrain_smalllights07
 terrain_smalllights03
 terrain_smalllights04
 terrain_smalllights05
 terrain_smalllights06
 terrain_smalllights08
 terrain_smalllights02
 terrain_smalllights001
 terrain_Hpole_001
 terrain_Hpole_003
 terrain_1floorlight020
 terrain_Hpole_002
 terrain_hangerClight003
 terrain_hangerClight003
 terrain_hangerClight001
 terrain_hangerClight002
 terrain_outsidepool001
 terrain_outsidepool004
 terrain_outsidepool003
 terrain_outsidepool002
 terrain_outside001
 terrain_outside004
 terrain_outside003
 terrain_outside005
 terrain_outside006
 terrain_outside007
 terrain_outside008
 terrain_polesoutside001
 terrain_polesoutside002
 terrain_polesoutside004
 terrain_polesoutside003
 terrain_polesoutside005
 terrain_polesoutside006
 terrain_polesoutside007
 terrain_DummySmallight02
 terrain_smallightQ_001
 terrain_smallightQ_002
 terrain_smallightQ_003
 terrain_smallightQ_004
 terrain_grass001
 terrain_grass002
 terrain_Dummyelect
 terrain_elect001
 terrain_elect002
 terrain_Smallightbeem008
 terrain_Smallightbeem009
 terrain_SmallRedLight001
 terrain_DummySmallRedLight
 terrain_SmallRedLight002
 terrain_SmallRedLight03
 terrain_DummytheX
 terrain_SmallRedLight04
 terrain_SmallRedLight007
 terrain_SmallRedLight05
 terrain_SmallRedLight08
 terrain_SmallRedLight09
 terrain_SmallRedLight10
 terrain_SmallRedLight11
 terrain_SmallRedLight12
 terrain_SmallRedLight13
 terrain_SmallRedLight009
 terrain_SmallRedLight06
 terrain_SmallRedLight14
 terrain_SmallRedLight15
 terrain_SmallRedLight16
 terrain_SmallRedLight17
 terrain_SmallRedLight18
 terrain_SmallRedLight19
 terrain_SmallRedLight20
 terrain_SmallRedLight21
 terrain_SmallyellowLight001
 terrain_SmallyellowLight02
 terrain_SmallRedLight22
 terrain_SmallRedLight23
 terrain_SmallRedLight24
 terrain_SmallRedLight25
 terrain_SmallRedLight26
 terrain_SmallRedLight27
 terrain_SmallRedLight28
 terrain_SmallRedLight29
 terrain_SmallRedLight30
 terrain_SmallRedLight31
 terrain_SmallRedLight32
 terrain_SmallRedLight33
 terrain_SmallRedLight34
 terrain_SmallRedLight35
 terrain_SmallRedLight36
 terrain_SmallRedLight37
 terrain_SmallRedLight38
 terrain_SmallRedLight39
 terrain_SmallRedLight40
 terrain_SmallRedLight41
 terrain_SmallRedLight42
 terrain_SmallRedLight43
 terrain_SmallRedLight44
 terrain_SmallRedLight45
 terrain_SmallRedLight46
 terrain_SmallRedLight47
 terrain_SmallRedLight48
 terrain_SmallRedLight49
 terrain_SmallRedLight50
 terrain_SmallRedLight51
 terrain_SmallRedLight52
 terrain_SmallRedLight53
 terrain_SmallRedLight54
 terrain_SmallRedLight55
 terrain_SmallRedLight56
 terrain_SmallRedLight57
 terrain_tunelspipes013
 terrain_tunelspipes001
 terrain_tunelspipes008
 terrain_tunelspipes019
 terrain_tunelspipes017
 terrain_tunelspipes018
 terrain_tunelspipes016
 terrain_tunelspipes014
 terrain_tunelspipes015
 terrain_tunelspipes012
 terrain_tunelspipes010
 terrain_tunelspipes011
 terrain_tunelspipes009
 terrain_tunelspipes006
 terrain_tunelspipes007
 terrain_tunelspipes005
 terrain_tunelspipes003
 terrain_tunelspipes004
 terrain_tunelspipes002
 terrain_xlight
 terrain_truckcover04
 terrain_truckframe04
 terrain_truck05
 terrain_trucklights02
 terrain_carbim
 terrain_trucklightsbim
 terrain_trucklights006
 terrain_outsideD002
 terrain_outsideD007
 terrain_pipebox001
 terrain_pipebox002
 terrain_pipebox003
 terrain_polesoutside08
 terrain_colleisionwall003
 terrain_outside002
 Prop_PineTreeSmall01
 Prop_PineTreeSmall02
 Prop_PineTreeSmall03
 Prop_PineTreeSmall04
 Prop_PineTreeSmall05
 Prop_PineTreeMedium01
 Prop_PineTreeMedium02
 Prop_PineTreeMedium03
 Prop_PineTreeMedium04
 Prop_PineTreeMedium05
 Prop_PineTreeMedium06
 Prop_PineTreeMedium07
 Prop_PineTreeMedium08
 Prop_PineTreeMedium09
 Prop_PineTreeMedium10
 Prop_PineTreeMedium11
 Prop_PineTreeSmall06
 Prop_PineTreeSmall07
 Prop_PineTreeSmall08
 Prop_PineTreeSmall09
 Prop_PineTreeSmall10
 Prop_PineTreeSmall11
 Prop_PineTreeSmall12
 Prop_PineTreeSmall13
 Prop_PineTreeMedium12
 terrain_trees001
 terrain_trees002
 terrain_trees003
 terrain_trees004
 Prop_PineTreeSmall14
 Prop_PineTreeSmall15
 terrain_trees005
 terrain_Smalltunelspipes001
 terrain_Smalltunelspipes002
 terrain_Smalltunelspipes003
 terrain_colleisionwall004
 terrain_truckcover05
 terrain_truckframe05
 terrain_truck06
 terrain_truckcover01
 terrain_truckframe01
 terrain_truck02
 terrain_truckcover
 terrain_truckframe
 terrain_truck001
 terrain_buildingA
 terrain_buildingB
 terrain_post003
 terrain_post004
 terrain_callidable_005
 terrain_callidable_006
 terrain_callidable_007
 terrain_flip003
 terrain_Hanger_A_outsideflip
 terrain_flip005
 terrain_flip006
 terrain_SmallRedLightflip005
 terrain_SmallRedLightflip004
 terrain_flip004
 terrain_SmallRedLightflip003
 terrain_SmallRedLightflip002
 terrain_flip002
 terrain_SmallRedLightflip001
 terrain_flip010
 terrain_towerflip09
 terrain_funboxD
 terrain_outsideD001
 Scriptobj_EditorFanOffTwo
 Scriptobj_EditorFan_onOne
 Scriptobj_EditorFan_on004
 terrain_EditorAreaB001
 terrain_EditorAreaB002
 terrain_EditorFanlight002
 terrain_EditorFanlight003
 terrain_EditorFanlight005
 terrain_EditorFanlight006
 terrain_EditorLight004
 terrain_hangerB001
 terrain_hangerB002
 terrain_hangerB004
 terrain_hangerB005
 terrain_hangerB010
 terrain_hangerB013
 terrain_hangerB014
 terrain_hangerB015
 terrain_hangerB016
 terrain_hangerB017
 terrain_hangerB018
 terrain_hangerB019
 terrain_hangerB020
 terrain_hangerB021
 terrain_hangerB022
 Scriptobj_EditorFanOffOne
 terrain_hangerB_roof_002
 terrain_hangerCraneB001
 terrain_hangerCraneB002
 terrain_hangerCraneB004
 terrain_hangerFanB002
 terrain_hangerFanB004
 terrain_hangertracksB001
 terrain_hangertracksB002
 terrain_hangertracksB003
 terrain_hangertracksB004
 terrain_hangertracksB006
 terrain_hangertracksB007
 terrain_hangerVac001
 terrain_hangerVac002
 terrain_hangerVac003
 terrain_hangerVac004
 terrain_hangerVac005
 terrain_hangerVac006
 terrain_hangerCraneB005
 terrain_hangerB008
 terrain_hangerB007
 terrain_hangerB006
 terrain_hangerB003
 terrain_hangerB_roof_001
 terrain_on_offVac001
 terrain_on_offVac003
 terrain_on_offVac004
 terrain_on_offVac006
 terrain_on_offVac002
 terrain_on_offVac005
 terrain_EditorLight001
 terrain_EditorLight002
 terrain_EditorLight003
 terrain_EditorLight005
 terrain_EditorLight006
 terrain_EditorLight007
 terrain_EditorLight008
 terrain_lightBM_001
 terrain_lightBM_003
 terrain_lightBM_002
 terrain_DummyVacLight
 scriptObj_parkEditor
 terrain_DummySmallRedLight
 terrain_smallredlight001
 terrain_smallredlight002
 terrain_smallredlights
 terrain_gl001
 terrain_gl002
 terrain_on_offVac020
 terrain_gl004
 terrain_Spines
 terrain_StripLites
 terrain_Hanger_A_019
 terrain_Hanger_A_010
 terrain_Hanger_A_001
 terrain_Hanger_A_002
 terrain_Hanger_A_006
 terrain_Hanger_A_007
 terrain_Hanger_A_008
 terrain_Hanger_A_009
 terrain_Hanger_A_013
 terrain_Hanger_A_017
 terrain_Hanger_A_018
 terrain_Hanger_A_024
 terrain_Hanger_A_2nd_003
 terrain_Hanger_A_centerbox
 terrain_Hanger_A_sidwall_001
 terrain_Hanger_A_003
 terrain_Hanger_A_011
 terrain_HAbowl01
 terrain_roller
 terrain_Hanger_A_022
 terrain_Hanger_A_023
 terrain_Hanger_A_020
 terrain_Hanger_A_021
 terrain_Hanger_A_012
 terrain_HAhalfpipe01
 terrain_HAstallrail01
 terrain_HAstallrail02
 terrain_HArailsupport02
 terrain_HAgrindsupport02
 terrain_hanger_curve01
 terrain_bigbowl03
 terrain_Hanger_A_025
 scriptObj_compbowl
 terrain_compvpole01
 terrain_compvpole02
 terrain_Hanger_A_2nd_002
 terrain_towerhpole03
 terrain_towerplatform
 terrain_grindwire
 terrain_spineends
 ScriptObj_SpinalGapB
 terrain_HApiperamp
 terrain_towerwire01
 terrain_test
 terrain_crater
 terrain_airlockgrind
 terrain_bar01
 terrain_compvpole03
 terrain_bigbowl01
 terrain_bigbowl02
 terrain_spineends01
 terrain_spinetest02
 terrain_spinetest03
 terrain_smduct01
 terrain_smduct02
 terrain_fences03
 terrain_smduct03
 terrain_smduct04
 terrain_bar03
 terrain_bar04
 terrain_bar05
 terrain_smduct05
 terrain_Hanger_A_outside011
 terrain_Hanger_A_outside012
 scriptobj_SWballoonA
 scriptobj_SWballoonB
 scriptobj_SWballoonC
 ScriptObj_cagejump
 ScriptObj_SpinalGapA
 ScriptObj_towerbase
 scriptobj_SWballoonF
 scriptobj_SWballoonD
 scriptobj_SWballoonE
 terrain_hangerAwall_006
 terrain_hangerAwall_005
 terrain_hangerAwall_007
 terrain_hangerAwall_008
 terrain_hangerAwall_009
 terrain_hangerAwall_010
 terrain_hangerAwall_011
 terrain_hangerAwall_012
 terrain_hangerAwall_001
 terrain_hangerAwall_002
 terrain_hangerAwall_004
 terrain_hangerAwall_003
 terrain_hangerAinRoof004
 terrain_hangerAinRoof002
 terrain_hangerAinRoof003
 terrain_hangerAinRoof001
 terrain_notcollid001
 terrain_plane_018
 terrain_missilearm_001
 terrain_plane_001
 terrain_plane_002
 terrain_plane_005
 terrain_plane_006
 terrain_plane_008
 terrain_plane_009
 terrain_plane_009
 terrain_plane_010
 terrain_plane_017
 terrain_plane_32
 terrain_plane_24
 terrain_plane_28
 terrain_plane_29
 terrain_plane_36
 terrain_plane_022
 terrain_plane_023
 terrain_plane_34
 terrain_plane_35
 terrain_plane_019
 terrain_planerale001
 terrain_planerale002
 terrain_planerale003
 terrain_ductwork01
 terrain_Dummyspine01
 terrain_SmallLight10
 terrain_BigLight11
 terrain_BigLight12
 terrain_BigLight13
 terrain_BigLight14
 terrain_BigLight15
 terrain_BigLight16
 terrain_BigLight17
 terrain_BigLight18
 terrain_BigLight19
 terrain_BigLight20
 terrain_BigLight21
 terrain_BigLight22
 terrain_BigLight23
 terrain_BigLight24
 terrain_BigLight25
 terrain_BigLightBM001
 Glass_cockpit01
 terrain_BigLightBM02
 terrain_BigLightBM03
 terrain_BigLightBM04
 terrain_BigLightBM05
 terrain_BigLightBM06
 terrain_BigLightBM07
 terrain_BigLightBM08
 terrain_BigLightBM09
 terrain_BigLightBM10
 terrain_BigLightBM11
 terrain_BigLightBM12
 terrain_BigLightBM13
 terrain_BigLightBM14
 terrain_BigLightBM15
 terrain_smallttLightBM001
 terrain_SmallLight11
 terrain_SmallLight12
 terrain_SmallLight13
 terrain_SmallLight14
 terrain_SmallLight15
 terrain_SmallLight16
 terrain_smallttLightBM02
 terrain_smallttLightBM03
 terrain_smallttLightBM04
 terrain_smallttLightBM05
 terrain_smallttLightBM06
 terrain_smallttLightBM07
 terrain_tiny
 terrain_tiny01
 terrain_BigLightBM16
 terrain_tiny02
 terrain_tiny03
 terrain_tiny04
 terrain_tiny05
 terrain_tiny06
 terrain_tiny07
 terrain_tiLightBM
 terrain_tiLightBM01
 terrain_tiLightBM02
 terrain_tiLightBM03
 terrain_tiLightBM04
 terrain_tiLightBM05
 terrain_bar02
 terrain_DummySmallight02
 terrain_SmallYlights
 terrain_HArails001
 terrain_HANGERspipes001
 terrain_HANGERspipes004
 terrain_HANGERspipes002
 terrain_HANGERspipes003
 terrain_HANGERpipesbox001
 terrain_HArails002
 terrain_HANGERspipes05
 terrain_HANGERspipes06
 terrain_HANGERspipes07
 terrain_HANGERspipes08
 terrain_HANGERpipesbox002
 terrain_hangerAwalltunel_009
 scriptObj_seaHbox
 scriptObj_snailbox
 terrain_HANGERspipes010
 terrain_HANGERspipes009
 terrain_sidespineends001
 AnimObj_Amelias
  AnimObj_PlaneControl
   animobj_amelia01
   animobj_amelia02
   animobj_amelia03
   animobj_amelia04
   animobj_amelia05
   animobj_amelia06
   animobj_amelia07
   animobj_amelia08
   animobj_amelia09
   animobj_ameliaBKwheels
   animobj_amelia13
   animobj_amelia15
   animobj_amelia16
   animobj_ameliaLwheels
   animobj_ameliaRwheels
   animobj_Tether01
    animobj_Tether02
     animobj_Tether03
      animobj_Tether04
       animobj_Tether05
   animobj_propllerLEFT
   animobj_propllerRIGHT
 AnimObj_hangerBfans
  animobj_centerQpipe
  animobj_hangerFanB01
  animobj_hangerFanB02
 AnimObj_SeahorseLoop
  AnimObj_seahorseMOVER
   animobj_seahourse_001
   animobj_seahourse_002
   animobj_seahourse_003
   animobj_seahourse_004
   animobj_seahourse_005
   animobj_seahourse_006
   animobj_seahourse_007
   animobj_seahourse_008
   animobj_seahourse_001
   animobj_seahourse_002
   animobj_seahourse_003
   animobj_seahourse_004
   animobj_seahourse_005
   animobj_seahourse_006
   animobj_seahourse_007
   animobj_seahourse_008
 AnimObj_AmeliaSkitch
  Animobj_Tether_ONEMETER
   animobj_ONEmtr01
    animobj_ONEmtr02
     animobj_ONEmtr03
      animobj_ONEmtr04
  AnimObj_PlaneControl
   animobj_amelia01
   animobj_amelia02
   animobj_amelia03
   animobj_amelia04
   animobj_amelia05
   animobj_amelia06
   animobj_amelia07
   animobj_amelia08
   animobj_amelia09
   animobj_amelia13
   animobj_amelia15
   animobj_amelia16
   animobj_ameliaBKwheels
   animobj_ameliaLwheels
   animobj_ameliaRwheels
   animobj_propllerLEFT
   animobj_propllerRIGHT
 AnimObj_StrayDrop
  animobj_StrayMissile
   animobj_straymissilesmoke
  animobj_missilearm_002
  animobj_missilearm_003
 AnimObj_DishSpin
 animobj_StrayMissile01
 AnimObj_inflaterSNAIL
  animobj_seahorse_airgun03
   animobj_seahorse_balloon05
    animobj_seahorse_balloon06
     animobj_seahorse_balloon07
   animobj_seahorse_tank05
   animobj_seahorse_tank04
  animobj_seahourse_hinge04
   animobj_seahourse_door05
  animobj_seahourse_hinge06
   animobj_seahourse_door07
 AnimObj_Snail
  AnimObj_SnailMoverInflater
   animobj_Snail_Eyes01
   animobj_snailHEAD
   animobj_snailBODY
   animobj_Snail_Eyes02
   animobj_snailBACK
   animobj_snailRGTena
   animobj_snailLFTena
 ScriptObj_ExploSnailOne
 ScriptObj_ExploSnailTwo
 ScriptObj_ExploSnailThree
 ScriptObj_ExploSnailFour
 AnimObj_SnailExplode
  AnimObj_missile
   animobj_missilesmoke
  AnimObj_SnailMover
   animobj_snailparts06_S
    animobj_snailparts05_S
     animobj_snailHEAD_S
      animobj_snailRGTena_S
      animobj_snailLFTena_S
      AnimObj_SnailLEFTEYE_S
       animobj_SnailLEFTEYE02_S
       animobj_SnailLEFTEYE03_S
       animobj_SnailLEFTEYE01_S
      AnimObj_SnailRHTEYE_S
       animobj_SnailRHTEYE03_S
       animobj_SnailRHTEYE02_S
       animobj_SnailRHTEYE01_S
      animobj_snailsheadsmoke
    animobj_snailparts07_S
     animobj_snailparts08_S
      animobj_snailBODY_S
   AnimObj_SnailRGHTbody_S
    animobj_snailBODYright_S
    animobj_snailBODYright02_S
    animobj_snailBODYright01_S
    animobj_snailBODYmid04_S
    animobj_snailBODYmid01_S
    animobj_snailBODYmid02_S
   AnimObj_SnailLEFTbody_S
    animobj_snailBODYleft03_S
    animobj_snailBODYleft_S
    animobj_snailBODYleft04_S
  animobj_rotaterbox
 AnimObj_LunerModule
  AnimObj_LunarMover
   animobj_luna_006
   animobj_luna_007
   animobj_luna_008
   animobj_luna_009
   animobj_luna_010
   animobj_luna_005
   AnimObj_LunarTOPmover
    animobj_luna_001
    animobj_luna_002
    animobj_luna_003
    animobj_luna_004
 AnimObj_inflater
  animobj_seahorse_airgun
   animobj_seahorse_balloon01
    animobj_seahorse_balloon02
     animobj_seahorse_balloon03
   animobj_seahorse_tank02
   animobj_seahorse_tank01
  animobj_seahourse_hinge01
   animobj_seahourse_door01
  animobj_seahourse_hinge02
   animobj_seahourse_door02
 AnimObj_Seahorse
  AnimObj_seahorseINF_MOVER
   animobj_seahorseNOSE04
   animobj_seahorseSTOMACH01
   animobj_seahorseHDSPIKE02
   animobj_seahorseHEAD03
   animobj_seahorseREYE05
   animobj_seahorseLEYE06
   animobj_seahorseLWSPIKE07
   animobj_seahorseBODY08
 MovableSound_airplane01
 MovableSound_airplane02

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 terrain_highvolt001-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_highvolt06-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_hangerFanB002-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_hangerFanB004-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_hangerVac002-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 decal_Spine_10-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_Rail_CorkScrew-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 animobj_ONEmtr01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 animobj_ONEmtr02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 animobj_ONEmtr03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 animobj_ONEmtr04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 AnimObj_PlaneControl-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_SWballoon-High vertex to face ratio (3.380952, Optimum is < 2.000000) - poor stripping 
 ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_ButtonHack-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 scriptObj_daveHelper01-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper02-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper03-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper04-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper05-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper06-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper07-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper08-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper09-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_daveHelper10-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_DaveHelperInside-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_MilitaryRadio001-Low number of vertices in object (46, Optimum is > 256) 
 scriptObj__MilitaryRadio002-Low number of vertices in object (46, Optimum is > 256) 
 Panorama_-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 animobj_door001-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door002-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door03-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door005-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door8-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hangerA_outsidedoor-Low number of vertices in object (40, Optimum is > 256) 
 animobj_hangerBuotsidedoor-Low number of vertices in object (28, Optimum is > 256) 
 animobj_door010-Low number of vertices in object (28, Optimum is > 256) 
 animobj_hangerA_outsidedoor002-Low number of vertices in object (34, Optimum is > 256) 
 animobj_door020-Low number of vertices in object (38, Optimum is > 256) 
 PropDef_AttWallride-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_AttWallride-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_LockAirfield-Low number of vertices in object (115, Optimum is > 256) 
 PropDef_Sven-Low number of vertices in object (166, Optimum is > 256) 
 terrain_airstrip_007-Low number of vertices in object (88, Optimum is > 256) 
 terrain_airstrip_007-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping 
 terrain_airstrip_008-Low number of vertices in object (79, Optimum is > 256) 
 terrain_airstrip_008-High vertex to face ratio (3.645833, Optimum is < 2.000000) - poor stripping 
 terrain_airstrip_009-Low number of vertices in object (58, Optimum is > 256) 
 terrain_outside001-Low number of vertices in object (99, Optimum is > 256) 
 terrain_outside00-Low number of vertices in object (150, Optimum is > 256) 
 terrain_forest_001-Low number of vertices in object (162, Optimum is > 256) 
 terrain_1floor_014-Low number of vertices in object (87, Optimum is > 256) 
 terrain_fence001-Low number of vertices in object (172, Optimum is > 256) 
 terrain_fence001-High vertex to face ratio (2.930233, Optimum is < 2.000000) - poor stripping 
 terrain_Airstrip_004-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Airstrip_014-Low number of vertices in object (104, Optimum is > 256) 
 terrain_Airstrip_014-High vertex to face ratio (3.803279, Optimum is < 2.000000) - poor stripping 
 terrain_fence002-Low number of vertices in object (208, Optimum is > 256) 
 terrain_fence002-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping 
 terrain_fence006-High vertex to face ratio (3.432558, Optimum is < 2.000000) - poor stripping 
 decal_parking001-Low number of vertices in object (4, Optimum is > 256) 
 terrain_fence013-Low number of vertices in object (176, Optimum is > 256) 
 terrain_fence013-High vertex to face ratio (3.692308, Optimum is < 2.000000) - poor stripping 
 terrain_fence014-Low number of vertices in object (191, Optimum is > 256) 
 terrain_fence014-High vertex to face ratio (3.627907, Optimum is < 2.000000) - poor stripping 
 terrain_fence017-Low number of vertices in object (191, Optimum is > 256) 
 terrain_fence017-High vertex to face ratio (3.627907, Optimum is < 2.000000) - poor stripping 
 terrain_fence015-Low number of vertices in object (172, Optimum is > 256) 
 terrain_fence015-High vertex to face ratio (3.675325, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_009-Low number of vertices in object (36, Optimum is > 256) 
 terrain_hangerB_roofout_009-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerCraneB07-Low number of vertices in object (184, Optimum is > 256) 
 terrain_hangerOutsideB001-High vertex to face ratio (2.986111, Optimum is < 2.000000) - poor stripping 
 terrain_Hanger_A_outside006-Low number of vertices in object (252, Optimum is > 256) 
 decal_hangerA002-Low number of vertices in object (27, Optimum is > 256) 
 decal_hangerA003-Low number of vertices in object (16, Optimum is > 256) 
 decal_door-Low number of vertices in object (32, Optimum is > 256) 
 decal_hangerA001-Low number of vertices in object (15, Optimum is > 256) 
 decal_hangerA005-Low number of vertices in object (12, Optimum is > 256) 
 decal_hangerA008-Low number of vertices in object (29, Optimum is > 256) 
 terrain_Hanger_A_roof_001-Low number of vertices in object (179, Optimum is > 256) 
 terrain_Hanger_A_roof_002-Low number of vertices in object (197, Optimum is > 256) 
 terrain_Hanger_A_015-Low number of vertices in object (54, Optimum is > 256) 
 terrain_Hanger_A_016-Low number of vertices in object (34, Optimum is > 256) 
 terrain_Hanger_A_016-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_Hanger_A_outside005-Low number of vertices in object (73, Optimum is > 256) 
 decal_hangerA004-Low number of vertices in object (20, Optimum is > 256) 
 terrain_hangerB_roofout_001-Low number of vertices in object (66, Optimum is > 256) 
 terrain_hangerB_roofout_001-High vertex to face ratio (2.098039, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_002-Low number of vertices in object (32, Optimum is > 256) 
 terrain_hangerB_roofout_002-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_003-Low number of vertices in object (98, Optimum is > 256) 
 terrain_hangerB_roofout_003-High vertex to face ratio (2.275362, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_004-Low number of vertices in object (44, Optimum is > 256) 
 terrain_hangerB_roofout_004-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_005-Low number of vertices in object (63, Optimum is > 256) 
 terrain_hangerB_roofout_005-High vertex to face ratio (2.081633, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_006-Low number of vertices in object (40, Optimum is > 256) 
 terrain_hangerB_roofout_006-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_007-Low number of vertices in object (18, Optimum is > 256) 
 terrain_hangerB_roofout_007-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roofout_008-Low number of vertices in object (72, Optimum is > 256) 
 terrain_hangerB_roofout_008-High vertex to face ratio (2.215686, Optimum is < 2.000000) - poor stripping 
 terrain_hangerC_012-Low number of vertices in object (42, Optimum is > 256) 
 terrain_hangerC_002-Low number of vertices in object (172, Optimum is > 256) 
 terrain_hangerC_003-Low number of vertices in object (98, Optimum is > 256) 
 terrain_hangerC_004-Low number of vertices in object (26, Optimum is > 256) 
 terrain_hangerC_005-Low number of vertices in object (119, Optimum is > 256) 
 terrain_hangerC_007-Low number of vertices in object (44, Optimum is > 256) 
 terrain_hangerC_009-Low number of vertices in object (142, Optimum is > 256) 
 terrain_hangerC_010-Low number of vertices in object (78, Optimum is > 256) 
 terrain_hangerC_011-Low number of vertices in object (227, Optimum is > 256) 
 terrain_1ndfloor_003-Low number of vertices in object (36, Optimum is > 256) 
 terrain_1ndfloor_020-Low number of vertices in object (144, Optimum is > 256) 
 terrain_1ndfloor_020-High vertex to face ratio (2.107843, Optimum is < 2.000000) - poor stripping 
 terrain_funbox-High vertex to face ratio (2.035616, Optimum is < 2.000000) - poor stripping 
 terrain_rooftunels_002-Low number of vertices in object (98, Optimum is > 256) 
 decal_outside005-Low number of vertices in object (25, Optimum is > 256) 
 terrain_rooftunels_005-Low number of vertices in object (16, Optimum is > 256) 
 terrain_rooftunels_006-Low number of vertices in object (31, Optimum is > 256) 
 terrain_rooftunels_006-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping 
 terrain_1floor_001-Low number of vertices in object (27, Optimum is > 256) 
 terrain_1floor_002-Low number of vertices in object (45, Optimum is > 256) 
 scriptObj_1floor_019-Low number of vertices in object (112, Optimum is > 256) 
 terrain_1floor_010-Low number of vertices in object (15, Optimum is > 256) 
 terrain_airstrip_012-Low number of vertices in object (43, Optimum is > 256) 
 terrain_airstrip_011-Low number of vertices in object (40, Optimum is > 256) 
 terrain_1floor_005-Low number of vertices in object (154, Optimum is > 256) 
 terrain_1ndfloor_014-Low number of vertices in object (68, Optimum is > 256) 
 terrain_transparency003-Low number of vertices in object (14, Optimum is > 256) 
 terrain_transparency003-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 decal_outside012-Low number of vertices in object (12, Optimum is > 256) 
 decal_outside012-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_airstrip_013-Low number of vertices in object (61, Optimum is > 256) 
 terrain_airstrip_013-High vertex to face ratio (2.589744, Optimum is < 2.000000) - poor stripping 
 terrain_tower006-Low number of vertices in object (179, Optimum is > 256) 
 terrain_tower006-High vertex to face ratio (2.271930, Optimum is < 2.000000) - poor stripping 
 terrain_tower005-Low number of vertices in object (139, Optimum is > 256) 
 terrain_tower008-Low number of vertices in object (167, Optimum is > 256) 
 terrain_tower008-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 terrain_tower007-Low number of vertices in object (139, Optimum is > 256) 
 terrain_tower007-High vertex to face ratio (2.290698, Optimum is < 2.000000) - poor stripping 
 terrain_1floor_011-Low number of vertices in object (208, Optimum is > 256) 
 terrain_1floor_011-High vertex to face ratio (2.063694, Optimum is < 2.000000) - poor stripping 
 terrain_stairs_009-Low number of vertices in object (38, Optimum is > 256) 
 terrain_stairs_010-Low number of vertices in object (38, Optimum is > 256) 
 terrain_tower003-Low number of vertices in object (246, Optimum is > 256) 
 terrain_tower003-High vertex to face ratio (2.204678, Optimum is < 2.000000) - poor stripping 
 terrain_tower001-Low number of vertices in object (220, Optimum is > 256) 
 terrain_Airstrip_015-Low number of vertices in object (143, Optimum is > 256) 
 terrain_Airstrip_015-High vertex to face ratio (2.072165, Optimum is < 2.000000) - poor stripping 
 decal_outside014-Low number of vertices in object (16, Optimum is > 256) 
 terrain_1ndfloor_016-Low number of vertices in object (21, Optimum is > 256) 
 terrain_1ndfloor_017-Low number of vertices in object (39, Optimum is > 256) 
 decal_outside007-Low number of vertices in object (20, Optimum is > 256) 
 terrain_1ftQpipe_002-High vertex to face ratio (2.685714, Optimum is < 2.000000) - poor stripping 
 terrain_tower002-Low number of vertices in object (72, Optimum is > 256) 
 terrain_tower002-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping 
 terrain_1ftQpipe_001-Low number of vertices in object (185, Optimum is > 256) 
 terrain_fence007-Low number of vertices in object (49, Optimum is > 256) 
 terrain_fence007-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 decal_highvolt001-Low number of vertices in object (4, Optimum is > 256) 
 decal_highvolt002-Low number of vertices in object (4, Optimum is > 256) 
 terrain_2ndfloor_rale_004-High vertex to face ratio (3.102941, Optimum is < 2.000000) - poor stripping 
 terrain_Airstrip_005-Low number of vertices in object (174, Optimum is > 256) 
 terrain_1ndfloor_001-Low number of vertices in object (207, Optimum is > 256) 
 terrain_1ftQpipe_003-High vertex to face ratio (2.491979, Optimum is < 2.000000) - poor stripping 
 terrain_1floor_test002-Low number of vertices in object (148, Optimum is > 256) 
 terrain_1floor_test002-High vertex to face ratio (2.153226, Optimum is < 2.000000) - poor stripping 
 terrain_1floor_test001-Low number of vertices in object (154, Optimum is > 256) 
 terrain_1floor_test001-High vertex to face ratio (2.067227, Optimum is < 2.000000) - poor stripping 
 terrain_fence008-Low number of vertices in object (38, Optimum is > 256) 
 terrain_fence008-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_post001-Low number of vertices in object (114, Optimum is > 256) 
 terrain_post001-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping 
 terrain_post002-Low number of vertices in object (146, Optimum is > 256) 
 terrain_post002-High vertex to face ratio (2.731707, Optimum is < 2.000000) - poor stripping 
 terrain_callidable_002-Low number of vertices in object (24, Optimum is > 256) 
 terrain_callidable_002-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_callidable_003-High vertex to face ratio (3.740351, Optimum is < 2.000000) - poor stripping 
 terrain_waterpipes_009-High vertex to face ratio (2.781690, Optimum is < 2.000000) - poor stripping 
 terrain_hangerD_002-Low number of vertices in object (229, Optimum is > 256) 
 terrain_hangerD_001-Low number of vertices in object (59, Optimum is > 256) 
 terrain_1floor_024-Low number of vertices in object (72, Optimum is > 256) 
 terrain_1floor_025-Low number of vertices in object (204, Optimum is > 256) 
 terrain_callidable_04-High vertex to face ratio (3.318519, Optimum is < 2.000000) - poor stripping 
 terrain_Airstrip_016-Low number of vertices in object (136, Optimum is > 256) 
 terrain_Airstrip_016-High vertex to face ratio (2.373626, Optimum is < 2.000000) - poor stripping 
 terrain_Airstrip_017-Low number of vertices in object (48, Optimum is > 256) 
 terrain_vents_001-High vertex to face ratio (3.318519, Optimum is < 2.000000) - poor stripping 
 terrain_colleisionwall001-Low number of vertices in object (8, Optimum is > 256) 
 terrain_colleisionwall001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_catw_colleision006-Low number of vertices in object (8, Optimum is > 256) 
 terrain_catw_colleision006-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_catw_colleision007-Low number of vertices in object (8, Optimum is > 256) 
 terrain_catw_colleision007-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_tunels_001-Low number of vertices in object (202, Optimum is > 256) 
 decal_tunel04-Low number of vertices in object (35, Optimum is > 256) 
 decal_tunel004-Low number of vertices in object (35, Optimum is > 256) 
 terrain_1floor_015-High vertex to face ratio (2.011962, Optimum is < 2.000000) - poor stripping 
 terrain_tunels_002-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_tunel001-Low number of vertices in object (51, Optimum is > 256) 
 decal_tunel002-Low number of vertices in object (51, Optimum is > 256) 
 terrain_colleisionwall002-Low number of vertices in object (32, Optimum is > 256) 
 terrain_colleisionwall002-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_Smallightbeem001-Low number of vertices in object (26, Optimum is > 256) 
 terrain_Smallightbeem001-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 terrain_Smallightbeem02-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Smallightbeem03-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Smallightbeem04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Smallightbeem05-Low number of vertices in object (24, Optimum is > 256) 
 terrain_Smallightbeem05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_Smallightbeem06-Low number of vertices in object (26, Optimum is > 256) 
 terrain_Smallightbeem06-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 terrain_Smallightbeem07-Low number of vertices in object (26, Optimum is > 256) 
 terrain_Smallightbeem07-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt001-High vertex to face ratio (3.237179, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt002-High vertex to face ratio (3.133929, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt003-High vertex to face ratio (3.196429, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt04-High vertex to face ratio (3.133929, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt05-High vertex to face ratio (3.196429, Optimum is < 2.000000) - poor stripping 
 terrain_highvolt06-High vertex to face ratio (3.237179, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights07-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights07-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights03-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights03-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights04-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights04-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights05-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights05-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights06-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights06-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights08-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights08-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights02-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights02-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_smalllights001-Low number of vertices in object (212, Optimum is > 256) 
 terrain_smalllights001-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 terrain_Hpole_001-Low number of vertices in object (187, Optimum is > 256) 
 terrain_Hpole_001-High vertex to face ratio (2.658333, Optimum is < 2.000000) - poor stripping 
 terrain_Hpole_003-Low number of vertices in object (182, Optimum is > 256) 
 terrain_Hpole_003-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_1floorlight020-Low number of vertices in object (156, Optimum is > 256) 
 terrain_1floorlight020-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping 
 terrain_Hpole_002-Low number of vertices in object (182, Optimum is > 256) 
 terrain_Hpole_002-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_hangerClight003-Low number of vertices in object (156, Optimum is > 256) 
 terrain_hangerClight003-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping 
 terrain_hangerClight003-Low number of vertices in object (156, Optimum is > 256) 
 terrain_hangerClight003-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping 
 terrain_hangerClight001-Low number of vertices in object (156, Optimum is > 256) 
 terrain_hangerClight001-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping 
 terrain_hangerClight002-Low number of vertices in object (156, Optimum is > 256) 
 terrain_hangerClight002-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping 
 terrain_outsidepool001-Low number of vertices in object (229, Optimum is > 256) 
 terrain_outsidepool004-Low number of vertices in object (220, Optimum is > 256) 
 terrain_outsidepool004-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 terrain_outsidepool003-Low number of vertices in object (190, Optimum is > 256) 
 terrain_outsidepool002-Low number of vertices in object (239, Optimum is > 256) 
 terrain_outsidepool002-High vertex to face ratio (2.061905, Optimum is < 2.000000) - poor stripping 
 terrain_outside001-Low number of vertices in object (226, Optimum is > 256) 
 terrain_outside001-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 decal_outside010-Low number of vertices in object (12, Optimum is > 256) 
 decal_danger-Low number of vertices in object (6, Optimum is > 256) 
 terrain_outside004-Low number of vertices in object (121, Optimum is > 256) 
 terrain_outside003-Low number of vertices in object (44, Optimum is > 256) 
 terrain_outside005-Low number of vertices in object (20, Optimum is > 256) 
 terrain_outside006-Low number of vertices in object (56, Optimum is > 256) 
 terrain_outside007-High vertex to face ratio (2.139535, Optimum is < 2.000000) - poor stripping 
 terrain_outside008-Low number of vertices in object (82, Optimum is > 256) 
 terrain_polesoutside001-Low number of vertices in object (142, Optimum is > 256) 
 terrain_polesoutside001-High vertex to face ratio (3.180556, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside002-Low number of vertices in object (143, Optimum is > 256) 
 terrain_polesoutside002-High vertex to face ratio (3.180556, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside004-Low number of vertices in object (126, Optimum is > 256) 
 terrain_polesoutside004-High vertex to face ratio (3.203125, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside003-Low number of vertices in object (126, Optimum is > 256) 
 terrain_polesoutside003-High vertex to face ratio (3.203125, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside005-Low number of vertices in object (118, Optimum is > 256) 
 terrain_polesoutside005-High vertex to face ratio (2.953125, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside006-Low number of vertices in object (124, Optimum is > 256) 
 terrain_polesoutside006-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside007-Low number of vertices in object (26, Optimum is > 256) 
 terrain_polesoutside007-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_DummySmallight02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummySmallight02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_smallightQ_001-Low number of vertices in object (36, Optimum is > 256) 
 terrain_smallightQ_001-High vertex to face ratio (2.227273, Optimum is < 2.000000) - poor stripping 
 terrain_smallightQ_002-Low number of vertices in object (34, Optimum is > 256) 
 terrain_smallightQ_002-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 terrain_smallightQ_003-Low number of vertices in object (32, Optimum is > 256) 
 terrain_smallightQ_003-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 terrain_smallightQ_004-Low number of vertices in object (38, Optimum is > 256) 
 terrain_smallightQ_004-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping 
 terrain_grass001-Low number of vertices in object (217, Optimum is > 256) 
 terrain_grass001-High vertex to face ratio (2.737931, Optimum is < 2.000000) - poor stripping 
 terrain_grass002-Low number of vertices in object (99, Optimum is > 256) 
 terrain_Dummyelect-Low number of vertices in object (24, Optimum is > 256) 
 terrain_Dummyelect-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_elect001-Low number of vertices in object (4, Optimum is > 256) 
 terrain_elect002-Low number of vertices in object (4, Optimum is > 256) 
 terrain_Smallightbeem008-Low number of vertices in object (48, Optimum is > 256) 
 terrain_Smallightbeem008-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_Smallightbeem009-Low number of vertices in object (33, Optimum is > 256) 
 terrain_Smallightbeem009-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight001-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight001-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_DummySmallRedLight-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummySmallRedLight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight002-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight002-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight03-Low number of vertices in object (78, Optimum is > 256) 
 terrain_SmallRedLight03-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_DummytheX-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummytheX-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight04-Low number of vertices in object (36, Optimum is > 256) 
 terrain_SmallRedLight04-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight007-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight007-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight05-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight08-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight09-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight09-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight10-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight11-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight11-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight12-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight12-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight13-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight13-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight009-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight009-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight06-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight06-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight14-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight14-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight15-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight15-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight16-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight16-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight17-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight17-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight18-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight18-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight19-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight19-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight20-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight20-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight21-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight21-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallyellowLight001-Low number of vertices in object (112, Optimum is > 256) 
 terrain_SmallyellowLight001-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping 
 terrain_SmallyellowLight02-Low number of vertices in object (112, Optimum is > 256) 
 terrain_SmallyellowLight02-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight22-Low number of vertices in object (35, Optimum is > 256) 
 terrain_SmallRedLight22-High vertex to face ratio (3.866667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight23-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight23-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight24-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight24-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight25-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight25-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight26-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight26-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight27-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight27-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight28-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight28-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight29-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight29-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight30-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight30-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight31-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight31-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight32-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight32-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight33-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight33-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight34-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight34-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight35-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight35-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight36-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight36-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight37-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight37-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight38-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight38-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight39-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight39-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight40-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight40-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight41-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight41-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight42-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight42-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight43-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight43-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight44-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight44-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight45-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight45-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight46-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight46-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight47-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight47-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight48-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight48-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight49-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight49-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight50-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight50-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight51-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight51-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight52-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight52-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight53-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight53-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight54-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight54-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight55-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight55-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight56-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLight56-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLight57-Low number of vertices in object (12, Optimum is > 256) 
 terrain_SmallRedLight57-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes013-High vertex to face ratio (2.794643, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes001-Low number of vertices in object (188, Optimum is > 256) 
 terrain_tunelspipes001-High vertex to face ratio (2.848214, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes008-Low number of vertices in object (134, Optimum is > 256) 
 terrain_tunelspipes008-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes019-High vertex to face ratio (2.586538, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes017-High vertex to face ratio (2.925000, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes018-High vertex to face ratio (3.437500, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes016-High vertex to face ratio (2.984375, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes014-High vertex to face ratio (2.955357, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes015-High vertex to face ratio (3.177083, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes012-Low number of vertices in object (145, Optimum is > 256) 
 terrain_tunelspipes012-High vertex to face ratio (3.350000, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes010-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes011-Low number of vertices in object (158, Optimum is > 256) 
 terrain_tunelspipes011-High vertex to face ratio (3.475000, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes009-High vertex to face ratio (2.770833, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes006-High vertex to face ratio (2.820313, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes007-Low number of vertices in object (203, Optimum is > 256) 
 terrain_tunelspipes007-High vertex to face ratio (2.703125, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes005-Low number of vertices in object (48, Optimum is > 256) 
 terrain_tunelspipes005-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes003-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes004-High vertex to face ratio (3.477679, Optimum is < 2.000000) - poor stripping 
 terrain_tunelspipes002-High vertex to face ratio (3.480469, Optimum is < 2.000000) - poor stripping 
 PropDef_PineTreeLarge-High vertex to face ratio (3.414545, Optimum is < 2.000000) - poor stripping 
 PropDef_PineTreeSmall-High vertex to face ratio (3.527273, Optimum is < 2.000000) - poor stripping 
 PropDef_PineTreeMedium-High vertex to face ratio (3.510204, Optimum is < 2.000000) - poor stripping 
 PropDef_PineTreeXLarge-High vertex to face ratio (3.414545, Optimum is < 2.000000) - poor stripping 
 terrain_xlight-Low number of vertices in object (109, Optimum is > 256) 
 terrain_xlight-High vertex to face ratio (3.035714, Optimum is < 2.000000) - poor stripping 
 decal_X-Low number of vertices in object (9, Optimum is > 256) 
 terrain_truckcover04-Low number of vertices in object (124, Optimum is > 256) 
 terrain_truckcover04-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping 
 terrain_truckframe04-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping 
 terrain_truck05-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping 
 terrain_trucklights02-Low number of vertices in object (170, Optimum is > 256) 
 terrain_trucklights02-High vertex to face ratio (3.404762, Optimum is < 2.000000) - poor stripping 
 terrain_carbim-Low number of vertices in object (48, Optimum is > 256) 
 terrain_carbim-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_trucklightsbim-Low number of vertices in object (48, Optimum is > 256) 
 terrain_trucklightsbim-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_trucklights006-Low number of vertices in object (170, Optimum is > 256) 
 terrain_trucklights006-High vertex to face ratio (3.404762, Optimum is < 2.000000) - poor stripping 
 terrain_outsideD002-Low number of vertices in object (24, Optimum is > 256) 
 terrain_outsideD007-Low number of vertices in object (84, Optimum is > 256) 
 terrain_pipebox001-Low number of vertices in object (44, Optimum is > 256) 
 terrain_pipebox001-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping 
 terrain_pipebox002-Low number of vertices in object (44, Optimum is > 256) 
 terrain_pipebox002-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping 
 terrain_pipebox003-Low number of vertices in object (44, Optimum is > 256) 
 terrain_pipebox003-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping 
 terrain_polesoutside08-Low number of vertices in object (62, Optimum is > 256) 
 terrain_polesoutside08-High vertex to face ratio (3.406250, Optimum is < 2.000000) - poor stripping 
 terrain_colleisionwall003-Low number of vertices in object (50, Optimum is > 256) 
 terrain_colleisionwall003-High vertex to face ratio (2.433333, Optimum is < 2.000000) - poor stripping 
 terrain_outside002-Low number of vertices in object (146, Optimum is > 256) 
 decal_outside002-Low number of vertices in object (28, Optimum is > 256) 
 decal_outside011-Low number of vertices in object (16, Optimum is > 256) 
 terrain_trees001-Low number of vertices in object (160, Optimum is > 256) 
 terrain_trees001-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping 
 terrain_trees002-Low number of vertices in object (104, Optimum is > 256) 
 terrain_trees002-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping 
 terrain_trees003-Low number of vertices in object (56, Optimum is > 256) 
 terrain_trees003-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_trees004-Low number of vertices in object (104, Optimum is > 256) 
 terrain_trees004-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping 
 terrain_trees005-Low number of vertices in object (56, Optimum is > 256) 
 terrain_trees005-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_Smalltunelspipes001-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping 
 terrain_Smalltunelspipes002-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping 
 terrain_Smalltunelspipes003-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping 
 terrain_colleisionwall004-Low number of vertices in object (8, Optimum is > 256) 
 terrain_colleisionwall004-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_truckcover05-Low number of vertices in object (124, Optimum is > 256) 
 terrain_truckcover05-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping 
 terrain_truckframe05-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping 
 terrain_truck06-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping 
 terrain_truckcover01-Low number of vertices in object (124, Optimum is > 256) 
 terrain_truckcover01-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping 
 terrain_truckframe01-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping 
 terrain_truck02-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping 
 terrain_truckcover-Low number of vertices in object (124, Optimum is > 256) 
 terrain_truckcover-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping 
 terrain_truckframe-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping 
 terrain_truck001-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping 
 terrain_buildingA-Low number of vertices in object (40, Optimum is > 256) 
 terrain_buildingA-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_buildingB-Low number of vertices in object (20, Optimum is > 256) 
 terrain_buildingB-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_post003-Low number of vertices in object (131, Optimum is > 256) 
 terrain_post003-High vertex to face ratio (2.675000, Optimum is < 2.000000) - poor stripping 
 terrain_post004-Low number of vertices in object (131, Optimum is > 256) 
 terrain_post004-High vertex to face ratio (2.675000, Optimum is < 2.000000) - poor stripping 
 terrain_callidable_005-Low number of vertices in object (12, Optimum is > 256) 
 terrain_callidable_005-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_callidable_006-Low number of vertices in object (12, Optimum is > 256) 
 terrain_callidable_006-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_callidable_007-Low number of vertices in object (24, Optimum is > 256) 
 terrain_callidable_007-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_flip003-Low number of vertices in object (154, Optimum is > 256) 
 terrain_flip003-High vertex to face ratio (3.357143, Optimum is < 2.000000) - poor stripping 
 terrain_flip005-Low number of vertices in object (170, Optimum is > 256) 
 terrain_flip005-High vertex to face ratio (3.304348, Optimum is < 2.000000) - poor stripping 
 terrain_flip006-Low number of vertices in object (139, Optimum is > 256) 
 terrain_flip006-High vertex to face ratio (3.311688, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLightflip005-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLightflip005-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLightflip004-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLightflip004-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping 
 terrain_flip004-Low number of vertices in object (170, Optimum is > 256) 
 terrain_flip004-High vertex to face ratio (3.304348, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLightflip003-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLightflip003-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLightflip002-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLightflip002-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping 
 terrain_flip002-High vertex to face ratio (3.336406, Optimum is < 2.000000) - poor stripping 
 terrain_SmallRedLightflip001-Low number of vertices in object (26, Optimum is > 256) 
 terrain_SmallRedLightflip001-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping 
 terrain_flip010-Low number of vertices in object (211, Optimum is > 256) 
 terrain_towerflip09-Low number of vertices in object (252, Optimum is > 256) 
 terrain_funboxD-Low number of vertices in object (115, Optimum is > 256) 
 terrain_funboxD-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping 
 terrain_outsideD001-Low number of vertices in object (61, Optimum is > 256) 
 Scriptobj_EditorFanOffTwo-Low number of vertices in object (163, Optimum is > 256) 
 Scriptobj_EditorFanOffTwo-High vertex to face ratio (4.405405, Optimum is < 2.000000) - poor stripping 
 Scriptobj_EditorFan_onOne-Low number of vertices in object (147, Optimum is > 256) 
 Scriptobj_EditorFan_onOne-High vertex to face ratio (3.675676, Optimum is < 2.000000) - poor stripping 
 Scriptobj_EditorFan_on004-Low number of vertices in object (163, Optimum is > 256) 
 Scriptobj_EditorFan_on004-High vertex to face ratio (4.405405, Optimum is < 2.000000) - poor stripping 
 terrain_EditorAreaB001-Low number of vertices in object (221, Optimum is > 256) 
 terrain_EditorAreaB002-Low number of vertices in object (221, Optimum is > 256) 
 terrain_EditorFanlight002-Low number of vertices in object (27, Optimum is > 256) 
 terrain_EditorFanlight003-Low number of vertices in object (28, Optimum is > 256) 
 terrain_EditorFanlight003-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_EditorFanlight005-Low number of vertices in object (27, Optimum is > 256) 
 terrain_EditorFanlight006-Low number of vertices in object (28, Optimum is > 256) 
 terrain_EditorFanlight006-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight004-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB001-Low number of vertices in object (181, Optimum is > 256) 
 terrain_hangerB002-Low number of vertices in object (140, Optimum is > 256) 
 terrain_hangerB004-Low number of vertices in object (146, Optimum is > 256) 
 terrain_hangerB004-High vertex to face ratio (2.288462, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB005-Low number of vertices in object (81, Optimum is > 256) 
 terrain_hangerB010-Low number of vertices in object (48, Optimum is > 256) 
 terrain_hangerB013-Low number of vertices in object (54, Optimum is > 256) 
 terrain_hangerB014-Low number of vertices in object (206, Optimum is > 256) 
 terrain_hangerB015-Low number of vertices in object (142, Optimum is > 256) 
 terrain_hangerB016-Low number of vertices in object (175, Optimum is > 256) 
 terrain_hangerB017-Low number of vertices in object (156, Optimum is > 256) 
 terrain_hangerB018-Low number of vertices in object (142, Optimum is > 256) 
 terrain_hangerB019-Low number of vertices in object (142, Optimum is > 256) 
 terrain_hangerB020-Low number of vertices in object (160, Optimum is > 256) 
 terrain_hangerB021-Low number of vertices in object (164, Optimum is > 256) 
 terrain_hangerB022-Low number of vertices in object (30, Optimum is > 256) 
 Scriptobj_EditorFanOffOne-Low number of vertices in object (145, Optimum is > 256) 
 Scriptobj_EditorFanOffOne-High vertex to face ratio (3.594595, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB_roof_002-Low number of vertices in object (158, Optimum is > 256) 
 terrain_hangerB_roof_002-High vertex to face ratio (2.370968, Optimum is < 2.000000) - poor stripping 
 terrain_hangerCraneB001-High vertex to face ratio (3.762821, Optimum is < 2.000000) - poor stripping 
 terrain_hangerCraneB002-Low number of vertices in object (36, Optimum is > 256) 
 terrain_hangerCraneB004-High vertex to face ratio (2.886364, Optimum is < 2.000000) - poor stripping 
 terrain_hangerFanB002-Low number of vertices in object (208, Optimum is > 256) 
 terrain_hangerFanB002-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerFanB004-Low number of vertices in object (208, Optimum is > 256) 
 terrain_hangerFanB004-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB001-Low number of vertices in object (211, Optimum is > 256) 
 terrain_hangertracksB001-High vertex to face ratio (2.614754, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB002-High vertex to face ratio (3.131579, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB003-Low number of vertices in object (241, Optimum is > 256) 
 terrain_hangertracksB003-High vertex to face ratio (3.186441, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB004-High vertex to face ratio (3.164179, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB006-High vertex to face ratio (3.052632, Optimum is < 2.000000) - poor stripping 
 terrain_hangertracksB007-Low number of vertices in object (211, Optimum is > 256) 
 terrain_hangertracksB007-High vertex to face ratio (2.614754, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac001-High vertex to face ratio (3.352679, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac002-High vertex to face ratio (3.450139, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac003-Low number of vertices in object (84, Optimum is > 256) 
 terrain_hangerVac003-High vertex to face ratio (3.550000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac004-Low number of vertices in object (80, Optimum is > 256) 
 terrain_hangerVac004-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac005-Low number of vertices in object (80, Optimum is > 256) 
 terrain_hangerVac005-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerVac006-Low number of vertices in object (188, Optimum is > 256) 
 terrain_hangerVac006-High vertex to face ratio (2.880000, Optimum is < 2.000000) - poor stripping 
 terrain_hangerCraneB005-Low number of vertices in object (254, Optimum is > 256) 
 terrain_hangerCraneB005-High vertex to face ratio (3.221429, Optimum is < 2.000000) - poor stripping 
 terrain_hangerB008-Low number of vertices in object (125, Optimum is > 256) 
 terrain_hangerB007-Low number of vertices in object (124, Optimum is > 256) 
 terrain_hangerB006-Low number of vertices in object (64, Optimum is > 256) 
 terrain_hangerB003-Low number of vertices in object (133, Optimum is > 256) 
 terrain_hangerB_roof_001-Low number of vertices in object (188, Optimum is > 256) 
 terrain_hangerB_roof_001-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac001-High vertex to face ratio (3.152941, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac003-High vertex to face ratio (4.366667, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac004-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac006-Low number of vertices in object (232, Optimum is > 256) 
 terrain_on_offVac006-High vertex to face ratio (3.720280, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac002-High vertex to face ratio (2.845455, Optimum is < 2.000000) - poor stripping 
 terrain_on_offVac005-Low number of vertices in object (22, Optimum is > 256) 
 terrain_EditorLight001-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight002-High vertex to face ratio (3.190972, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight003-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight005-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight006-High vertex to face ratio (3.190972, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight007-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_EditorLight008-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping 
 terrain_lightBM_001-Low number of vertices in object (192, Optimum is > 256) 
 terrain_lightBM_001-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_lightBM_003-Low number of vertices in object (192, Optimum is > 256) 
 terrain_lightBM_003-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_lightBM_002-Low number of vertices in object (192, Optimum is > 256) 
 terrain_lightBM_002-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_DummyVacLight-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummyVacLight-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 scriptObj_parkEditor-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummySmallRedLight-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummySmallRedLight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_smallredlight001-Low number of vertices in object (55, Optimum is > 256) 
 terrain_smallredlight001-High vertex to face ratio (3.916667, Optimum is < 2.000000) - poor stripping 
 terrain_smallredlight002-Low number of vertices in object (57, Optimum is > 256) 
 terrain_smallredlight002-High vertex to face ratio (4.166667, Optimum is < 2.000000) - poor stripping 
 terrain_smallredlights-High vertex to face ratio (2.880952, Optimum is < 2.000000) - poor stripping 
 terrain_gl001-Low number of vertices in object (176, Optimum is > 256) 
 terrain_gl002-Low number of vertices in object (176, Optimum is > 256) 
 terrain_on_offVac020-Low number of vertices in object (44, Optimum is > 256) 
 terrain_on_offVac020-High vertex to face ratio (5.850000, Optimum is < 2.000000) - poor stripping 
 terrain_gl004-Low number of vertices in object (11, Optimum is > 256) 
 Editobj_QP_15-Low number of vertices in object (42, Optimum is > 256) 
 Editobj_Spine_10-Low number of vertices in object (72, Optimum is > 256) 
 decal_Spine_10-Low number of vertices in object (16, Optimum is > 256) 
 decal_Spine_10-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 Editobj_Pole_Monkey_D-Low number of vertices in object (38, Optimum is > 256) 
 Editobj_Kicker_10-Low number of vertices in object (26, Optimum is > 256) 
 Editobj_Wall_13-Low number of vertices in object (122, Optimum is > 256) 
 Editobj_Rail_UCurve-Low number of vertices in object (160, Optimum is > 256) 
 collision_Rail_UCurve-Low number of vertices in object (149, Optimum is > 256) 
 Editobj_Rail_CorkScrew-Low number of vertices in object (176, Optimum is > 256) 
 collision_Rail_CorkScrew-Low number of vertices in object (206, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 terrain_StripLites-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Hanger_A_019-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Hanger_A_010-Low number of vertices in object (161, Optimum is > 256) 
 decal_hanger_A_001-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Hanger_A_002-Low number of vertices in object (210, Optimum is > 256) 
 terrain_Hanger_A_006-Low number of vertices in object (203, Optimum is > 256) 
 decal_hanger_A_006-Low number of vertices in object (9, Optimum is > 256) 
 terrain_Hanger_A_007-Low number of vertices in object (95, Optimum is > 256) 
 terrain_Hanger_A_008-Low number of vertices in object (108, Optimum is > 256) 
 decal_hanger_A_008-Low number of vertices in object (24, Optimum is > 256) 
 decal_spine001-Low number of vertices in object (14, Optimum is > 256) 
 decal_spine004-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Hanger_A_017-Low number of vertices in object (75, Optimum is > 256) 
 terrain_Hanger_A_018-Low number of vertices in object (51, Optimum is > 256) 
 terrain_Hanger_A_024-Low number of vertices in object (218, Optimum is > 256) 
 decal_spine002-Low number of vertices in object (12, Optimum is > 256) 
 decal_spine003-Low number of vertices in object (12, Optimum is > 256) 
 decal_Qpipe001-Low number of vertices in object (30, Optimum is > 256) 
 terrain_Hanger_A_centerbox-High vertex to face ratio (2.987124, Optimum is < 2.000000) - poor stripping 
 terrain_Hanger_A_sidwall_001-Low number of vertices in object (77, Optimum is > 256) 
 decal_hanger_A_003-Low number of vertices in object (10, Optimum is > 256) 
 decal_Qpipe002-Low number of vertices in object (40, Optimum is > 256) 
 decal_hanger_A_0011-Low number of vertices in object (6, Optimum is > 256) 
 terrain_roller-Low number of vertices in object (44, Optimum is > 256) 
 terrain_Hanger_A_022-Low number of vertices in object (105, Optimum is > 256) 
 terrain_Hanger_A_023-Low number of vertices in object (186, Optimum is > 256) 
 terrain_Hanger_A_020-Low number of vertices in object (183, Optimum is > 256) 
 terrain_Hanger_A_020-High vertex to face ratio (2.080882, Optimum is < 2.000000) - poor stripping 
 decal_hangerA_020-Low number of vertices in object (9, Optimum is > 256) 
 terrain_Hanger_A_021-Low number of vertices in object (129, Optimum is > 256) 
 decal_hanger_A_012-Low number of vertices in object (14, Optimum is > 256) 
 decal_hanger_a_012_2-Low number of vertices in object (12, Optimum is > 256) 
 terrain_HAstallrail01-Low number of vertices in object (172, Optimum is > 256) 
 terrain_HAstallrail01-High vertex to face ratio (3.023256, Optimum is < 2.000000) - poor stripping 
 terrain_HAstallrail02-High vertex to face ratio (3.013158, Optimum is < 2.000000) - poor stripping 
 terrain_HArailsupport02-Low number of vertices in object (98, Optimum is > 256) 
 terrain_HArailsupport02-High vertex to face ratio (2.426471, Optimum is < 2.000000) - poor stripping 
 terrain_HAgrindsupport02-Low number of vertices in object (146, Optimum is > 256) 
 terrain_HAgrindsupport02-High vertex to face ratio (2.421569, Optimum is < 2.000000) - poor stripping 
 terrain_bigbowl03-Low number of vertices in object (228, Optimum is > 256) 
 decal_spine011-Low number of vertices in object (46, Optimum is > 256) 
 decal_spine011-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping 
 terrain_Hanger_A_025-Low number of vertices in object (220, Optimum is > 256) 
 scriptObj_compbowl-Low number of vertices in object (118, Optimum is > 256) 
 terrain_compvpole01-Low number of vertices in object (27, Optimum is > 256) 
 terrain_compvpole01-High vertex to face ratio (4.181818, Optimum is < 2.000000) - poor stripping 
 terrain_compvpole02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_compvpole02-High vertex to face ratio (3.909091, Optimum is < 2.000000) - poor stripping 
 decal_hanger2nd_002-Low number of vertices in object (35, Optimum is > 256) 
 terrain_towerhpole03-Low number of vertices in object (44, Optimum is > 256) 
 terrain_towerhpole03-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 terrain_towerplatform-Low number of vertices in object (145, Optimum is > 256) 
 terrain_towerplatform-High vertex to face ratio (2.414141, Optimum is < 2.000000) - poor stripping 
 terrain_grindwire-Low number of vertices in object (136, Optimum is > 256) 
 terrain_grindwire-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_spineends-Low number of vertices in object (146, Optimum is > 256) 
 terrain_spineends-High vertex to face ratio (2.695122, Optimum is < 2.000000) - poor stripping 
 ScriptObj_SpinalGapB-Low number of vertices in object (52, Optimum is > 256) 
 decal_spine007-Low number of vertices in object (10, Optimum is > 256) 
 decal_spine007-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 decal_spine008-Low number of vertices in object (10, Optimum is > 256) 
 decal_spine008-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_HApiperamp-Low number of vertices in object (73, Optimum is > 256) 
 decal_HApip-Low number of vertices in object (10, Optimum is > 256) 
 terrain_towerwire01-Low number of vertices in object (123, Optimum is > 256) 
 terrain_towerwire01-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping 
 terrain_test-Low number of vertices in object (207, Optimum is > 256) 
 terrain_crater-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping 
 terrain_airlockgrind-Low number of vertices in object (221, Optimum is > 256) 
 terrain_airlockgrind-High vertex to face ratio (3.068966, Optimum is < 2.000000) - poor stripping 
 terrain_bar01-Low number of vertices in object (153, Optimum is > 256) 
 terrain_bar01-High vertex to face ratio (3.850746, Optimum is < 2.000000) - poor stripping 
 terrain_compvpole03-Low number of vertices in object (47, Optimum is > 256) 
 terrain_compvpole03-High vertex to face ratio (3.761905, Optimum is < 2.000000) - poor stripping 
 terrain_bigbowl01-Low number of vertices in object (101, Optimum is > 256) 
 decal_spine009-Low number of vertices in object (12, Optimum is > 256) 
 decal_spine009-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_bigbowl02-Low number of vertices in object (128, Optimum is > 256) 
 decal_spine010-Low number of vertices in object (12, Optimum is > 256) 
 decal_spine010-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_spineends01-Low number of vertices in object (68, Optimum is > 256) 
 terrain_spineends01-High vertex to face ratio (2.605263, Optimum is < 2.000000) - poor stripping 
 terrain_spinetest02-Low number of vertices in object (76, Optimum is > 256) 
 decal_spine0012-Low number of vertices in object (16, Optimum is > 256) 
 decal_spine0012-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 decal_spine013-Low number of vertices in object (16, Optimum is > 256) 
 decal_spine013-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_spinetest03-Low number of vertices in object (60, Optimum is > 256) 
 decal_spine015-Low number of vertices in object (8, Optimum is > 256) 
 decal_spine018-Low number of vertices in object (10, Optimum is > 256) 
 decal_spine018-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_smduct01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_smduct01-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_smduct02-Low number of vertices in object (112, Optimum is > 256) 
 terrain_smduct02-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping 
 terrain_fences03-High vertex to face ratio (2.747619, Optimum is < 2.000000) - poor stripping 
 terrain_smduct03-High vertex to face ratio (3.366071, Optimum is < 2.000000) - poor stripping 
 terrain_smduct04-Low number of vertices in object (192, Optimum is > 256) 
 terrain_smduct04-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_bar03-Low number of vertices in object (126, Optimum is > 256) 
 terrain_bar03-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping 
 terrain_bar04-Low number of vertices in object (147, Optimum is > 256) 
 terrain_bar04-High vertex to face ratio (3.818182, Optimum is < 2.000000) - poor stripping 
 terrain_bar05-Low number of vertices in object (126, Optimum is > 256) 
 terrain_bar05-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping 
 terrain_smduct05-High vertex to face ratio (2.986111, Optimum is < 2.000000) - poor stripping 
 terrain_Hanger_A_outside011-Low number of vertices in object (155, Optimum is > 256) 
 terrain_Hanger_A_outside012-Low number of vertices in object (163, Optimum is > 256) 
 scriptobj_SWballoonA-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping 
 scriptobj_SWballoonB-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping 
 scriptobj_SWballoonC-High vertex to face ratio (3.380952, Optimum is < 2.000000) - poor stripping 
 ScriptObj_cagejump-Low number of vertices in object (34, Optimum is > 256) 
 decal_ramp001-Low number of vertices in object (8, Optimum is > 256) 
 decal_cagejump-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_SpinalGapA-Low number of vertices in object (52, Optimum is > 256) 
 decal_spine005-Low number of vertices in object (10, Optimum is > 256) 
 decal_spine005-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 decal_spine006-Low number of vertices in object (10, Optimum is > 256) 
 decal_spine006-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_towerbase-Low number of vertices in object (88, Optimum is > 256) 
 ScriptObj_towerbase-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 scriptobj_SWballoonF-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping 
 scriptobj_SWballoonD-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping 
 scriptobj_SWballoonE-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping 
 decal_hangerAwall_006-Low number of vertices in object (12, Optimum is > 256) 
 decal_hangerAwall_005-Low number of vertices in object (26, Optimum is > 256) 
 terrain_hangerAwall_007-Low number of vertices in object (235, Optimum is > 256) 
 terrain_hangerAwall_008-Low number of vertices in object (72, Optimum is > 256) 
 terrain_hangerAwall_010-Low number of vertices in object (105, Optimum is > 256) 
 terrain_hangerAwall_011-Low number of vertices in object (108, Optimum is > 256) 
 terrain_hangerAwall_012-Low number of vertices in object (134, Optimum is > 256) 
 terrain_hangerAwall_001-Low number of vertices in object (172, Optimum is > 256) 
 terrain_hangerAwall_002-Low number of vertices in object (132, Optimum is > 256) 
 terrain_hangerAwall_004-Low number of vertices in object (102, Optimum is > 256) 
 terrain_hangerAwall_003-Low number of vertices in object (66, Optimum is > 256) 
 terrain_hangerAinRoof004-Low number of vertices in object (226, Optimum is > 256) 
 terrain_hangerAinRoof002-Low number of vertices in object (141, Optimum is > 256) 
 terrain_hangerAinRoof002-High vertex to face ratio (2.179310, Optimum is < 2.000000) - poor stripping 
 terrain_hangerAinRoof003-Low number of vertices in object (244, Optimum is > 256) 
 terrain_hangerAinRoof001-Low number of vertices in object (136, Optimum is > 256) 
 terrain_hangerAinRoof001-High vertex to face ratio (2.054264, Optimum is < 2.000000) - poor stripping 
 terrain_notcollid001-Low number of vertices in object (56, Optimum is > 256) 
 terrain_notcollid001-High vertex to face ratio (3.241379, Optimum is < 2.000000) - poor stripping 
 terrain_plane_018-High vertex to face ratio (5.261905, Optimum is < 2.000000) - poor stripping 
 terrain_missilearm_001-Low number of vertices in object (54, Optimum is > 256) 
 terrain_missilearm_001-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 terrain_plane_001-Low number of vertices in object (97, Optimum is > 256) 
 terrain_plane_001-High vertex to face ratio (2.421053, Optimum is < 2.000000) - poor stripping 
 terrain_plane_002-Low number of vertices in object (30, Optimum is > 256) 
 terrain_plane_005-Low number of vertices in object (44, Optimum is > 256) 
 terrain_plane_005-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_plane_006-Low number of vertices in object (48, Optimum is > 256) 
 terrain_plane_006-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping 
 terrain_plane_008-Low number of vertices in object (80, Optimum is > 256) 
 terrain_plane_008-High vertex to face ratio (2.140625, Optimum is < 2.000000) - poor stripping 
 terrain_plane_009-High vertex to face ratio (3.378261, Optimum is < 2.000000) - poor stripping 
 terrain_plane_009-Low number of vertices in object (100, Optimum is > 256) 
 terrain_plane_009-High vertex to face ratio (4.458333, Optimum is < 2.000000) - poor stripping 
 terrain_plane_010-High vertex to face ratio (4.491150, Optimum is < 2.000000) - poor stripping 
 terrain_plane_017-Low number of vertices in object (164, Optimum is > 256) 
 terrain_plane_017-High vertex to face ratio (2.460317, Optimum is < 2.000000) - poor stripping 
 terrain_plane_32-High vertex to face ratio (4.606195, Optimum is < 2.000000) - poor stripping 
 terrain_plane_24-Low number of vertices in object (100, Optimum is > 256) 
 terrain_plane_24-High vertex to face ratio (4.458333, Optimum is < 2.000000) - poor stripping 
 terrain_plane_28-Low number of vertices in object (164, Optimum is > 256) 
 terrain_plane_28-High vertex to face ratio (2.341270, Optimum is < 2.000000) - poor stripping 
 terrain_plane_29-High vertex to face ratio (5.214286, Optimum is < 2.000000) - poor stripping 
 terrain_plane_36-Low number of vertices in object (31, Optimum is > 256) 
 terrain_plane_36-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 GlassDef_cockpit-Low number of vertices in object (52, Optimum is > 256) 
 GlassDef_cockpit-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping 
 terrain_plane_022-Low number of vertices in object (31, Optimum is > 256) 
 terrain_plane_022-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping 
 terrain_plane_023-Low number of vertices in object (68, Optimum is > 256) 
 terrain_plane_023-High vertex to face ratio (2.895833, Optimum is < 2.000000) - poor stripping 
 terrain_plane_34-Low number of vertices in object (68, Optimum is > 256) 
 terrain_plane_34-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_plane_35-Low number of vertices in object (64, Optimum is > 256) 
 terrain_plane_35-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_plane_019-Low number of vertices in object (63, Optimum is > 256) 
 terrain_plane_019-High vertex to face ratio (2.133333, Optimum is < 2.000000) - poor stripping 
 terrain_planerale001-High vertex to face ratio (3.101695, Optimum is < 2.000000) - poor stripping 
 terrain_planerale002-Low number of vertices in object (124, Optimum is > 256) 
 terrain_planerale002-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping 
 terrain_planerale003-Low number of vertices in object (115, Optimum is > 256) 
 terrain_planerale003-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping 
 GlassDef_gass-Low number of vertices in object (37, Optimum is > 256) 
 terrain_ductwork01-High vertex to face ratio (3.032609, Optimum is < 2.000000) - poor stripping 
 terrain_Dummyspine01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_Dummyspine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight10-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight10-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight11-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight11-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight12-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight12-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight13-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight13-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight14-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight14-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight15-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight15-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight16-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight16-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight17-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight17-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight18-Low number of vertices in object (161, Optimum is > 256) 
 terrain_BigLight18-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight19-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight19-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight20-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight20-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight21-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight21-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight22-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight22-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight23-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight23-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight24-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight24-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLight25-Low number of vertices in object (162, Optimum is > 256) 
 terrain_BigLight25-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM001-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM001-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM03-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM04-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM05-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM06-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM06-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM07-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM07-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM08-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM08-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM09-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM09-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM10-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM10-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM11-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM11-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM12-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM12-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM13-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM13-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM14-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM15-Low number of vertices in object (24, Optimum is > 256) 
 terrain_BigLightBM15-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM001-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM001-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight11-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight11-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight12-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight12-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight13-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight13-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight14-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight14-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight15-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight15-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_SmallLight16-Low number of vertices in object (118, Optimum is > 256) 
 terrain_SmallLight16-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM02-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM03-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM04-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM05-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM06-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_smallttLightBM07-Low number of vertices in object (20, Optimum is > 256) 
 terrain_smallttLightBM07-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping 
 terrain_tiny-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny01-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny01-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_BigLightBM16-Low number of vertices in object (53, Optimum is > 256) 
 terrain_BigLightBM16-High vertex to face ratio (5.000000, Optimum is < 2.000000) - poor stripping 
 terrain_tiny02-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny02-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny03-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny03-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny04-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny04-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny05-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny05-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny06-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny06-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiny07-Low number of vertices in object (67, Optimum is > 256) 
 terrain_tiny07-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM03-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM04-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_tiLightBM05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_tiLightBM05-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_bar02-Low number of vertices in object (125, Optimum is > 256) 
 terrain_bar02-High vertex to face ratio (3.818182, Optimum is < 2.000000) - poor stripping 
 terrain_DummySmallight02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_DummySmallight02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_SmallYlights-Low number of vertices in object (88, Optimum is > 256) 
 terrain_SmallYlights-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_HArails001-Low number of vertices in object (114, Optimum is > 256) 
 terrain_HArails001-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes001-High vertex to face ratio (2.538168, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes004-High vertex to face ratio (2.526738, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes002-High vertex to face ratio (2.508130, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes003-High vertex to face ratio (2.689655, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERpipesbox001-Low number of vertices in object (28, Optimum is > 256) 
 terrain_HArails002-Low number of vertices in object (76, Optimum is > 256) 
 terrain_HArails002-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes05-High vertex to face ratio (2.508130, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes06-High vertex to face ratio (2.683908, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes07-High vertex to face ratio (2.516043, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes08-High vertex to face ratio (2.881481, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERpipesbox002-Low number of vertices in object (47, Optimum is > 256) 
 terrain_HANGERpipesbox002-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 terrain_hangerAwalltunel_009-Low number of vertices in object (142, Optimum is > 256) 
 terrain_hangerAwalltunel_009-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping 
 scriptObj_seaHbox-Low number of vertices in object (9, Optimum is > 256) 
 scriptObj_snailbox-Low number of vertices in object (12, Optimum is > 256) 
 scriptObj_snailbox-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_HANGERspipes010-Low number of vertices in object (108, Optimum is > 256) 
 terrain_HANGERspipes009-Low number of vertices in object (90, Optimum is > 256) 
 terrain_sidespineends001-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_Amelias-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_PlaneControl-Low number of vertices in object (40, Optimum is > 256) 
 animobj_amelia01-Low number of vertices in object (215, Optimum is > 256) 
 animobj_amelia02-Low number of vertices in object (60, Optimum is > 256) 
 animobj_amelia03-Low number of vertices in object (70, Optimum is > 256) 
 animobj_amelia04-Low number of vertices in object (216, Optimum is > 256) 
 animobj_amelia05-Low number of vertices in object (170, Optimum is > 256) 
 animobj_amelia06-Low number of vertices in object (82, Optimum is > 256) 
 animobj_amelia06-High vertex to face ratio (2.160494, Optimum is < 2.000000) - poor stripping 
 animobj_amelia07-Low number of vertices in object (61, Optimum is > 256) 
 animobj_amelia08-Low number of vertices in object (39, Optimum is > 256) 
 animobj_amelia09-Low number of vertices in object (148, Optimum is > 256) 
 animobj_amelia09-High vertex to face ratio (2.206897, Optimum is < 2.000000) - poor stripping 
 animobj_ameliaBKwheels-High vertex to face ratio (4.697337, Optimum is < 2.000000) - poor stripping 
 animobj_amelia13-Low number of vertices in object (57, Optimum is > 256) 
 animobj_amelia15-Low number of vertices in object (57, Optimum is > 256) 
 animobj_amelia16-Low number of vertices in object (61, Optimum is > 256) 
 animobj_ameliaLwheels-High vertex to face ratio (4.680387, Optimum is < 2.000000) - poor stripping 
 animobj_ameliaRwheels-High vertex to face ratio (4.692494, Optimum is < 2.000000) - poor stripping 
 animobj_Tether01-Low number of vertices in object (52, Optimum is > 256) 
 animobj_Tether02-Low number of vertices in object (36, Optimum is > 256) 
 animobj_Tether02-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping 
 animobj_Tether03-Low number of vertices in object (24, Optimum is > 256) 
 animobj_Tether03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_Tether04-Low number of vertices in object (33, Optimum is > 256) 
 animobj_Tether04-High vertex to face ratio (3.625000, Optimum is < 2.000000) - poor stripping 
 animobj_Tether05-Low number of vertices in object (60, Optimum is > 256) 
 animobj_propllerLEFT-Low number of vertices in object (4, Optimum is > 256) 
 animobj_propllerRIGHT-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_hangerBfans-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_hangerBfans-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_centerQpipe-Low number of vertices in object (191, Optimum is > 256) 
 animobj_hangerFanB01-High vertex to face ratio (4.175000, Optimum is < 2.000000) - poor stripping 
 animobj_hangerFanB02-High vertex to face ratio (4.145000, Optimum is < 2.000000) - poor stripping 
 AnimObj_SeahorseLoop-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_seahorseMOVER-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_seahorseMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_001-Low number of vertices in object (139, Optimum is > 256) 
 animobj_seahourse_001-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_002-Low number of vertices in object (188, Optimum is > 256) 
 animobj_seahourse_002-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_003-Low number of vertices in object (52, Optimum is > 256) 
 animobj_seahourse_003-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_004-Low number of vertices in object (240, Optimum is > 256) 
 animobj_seahourse_004-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_005-Low number of vertices in object (105, Optimum is > 256) 
 animobj_seahourse_006-Low number of vertices in object (243, Optimum is > 256) 
 animobj_seahourse_006-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_007-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahourse_007-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_008-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahourse_008-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_001-Low number of vertices in object (139, Optimum is > 256) 
 animobj_seahourse_001-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_002-Low number of vertices in object (188, Optimum is > 256) 
 animobj_seahourse_002-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_003-Low number of vertices in object (52, Optimum is > 256) 
 animobj_seahourse_003-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_004-Low number of vertices in object (240, Optimum is > 256) 
 animobj_seahourse_004-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_005-Low number of vertices in object (105, Optimum is > 256) 
 animobj_seahourse_006-Low number of vertices in object (243, Optimum is > 256) 
 animobj_seahourse_006-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_007-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahourse_007-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_008-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahourse_008-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 AnimObj_AmeliaSkitch-Low number of vertices in object (8, Optimum is > 256) 
 Animobj_Tether_ONEMETER-Low number of vertices in object (60, Optimum is > 256) 
 animobj_ONEmtr01-Low number of vertices in object (37, Optimum is > 256) 
 animobj_ONEmtr01-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping 
 animobj_ONEmtr02-Low number of vertices in object (28, Optimum is > 256) 
 animobj_ONEmtr02-High vertex to face ratio (4.083333, Optimum is < 2.000000) - poor stripping 
 animobj_ONEmtr03-Low number of vertices in object (38, Optimum is > 256) 
 animobj_ONEmtr03-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping 
 animobj_ONEmtr04-Low number of vertices in object (89, Optimum is > 256) 
 animobj_ONEmtr04-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping 
 AnimObj_PlaneControl-Low number of vertices in object (60, Optimum is > 256) 
 animobj_amelia01-Low number of vertices in object (215, Optimum is > 256) 
 animobj_amelia02-Low number of vertices in object (60, Optimum is > 256) 
 animobj_amelia03-Low number of vertices in object (70, Optimum is > 256) 
 animobj_amelia04-Low number of vertices in object (216, Optimum is > 256) 
 animobj_amelia05-Low number of vertices in object (170, Optimum is > 256) 
 animobj_amelia06-Low number of vertices in object (82, Optimum is > 256) 
 animobj_amelia06-High vertex to face ratio (2.160494, Optimum is < 2.000000) - poor stripping 
 animobj_amelia07-Low number of vertices in object (61, Optimum is > 256) 
 animobj_amelia08-Low number of vertices in object (39, Optimum is > 256) 
 animobj_amelia09-Low number of vertices in object (148, Optimum is > 256) 
 animobj_amelia09-High vertex to face ratio (2.206897, Optimum is < 2.000000) - poor stripping 
 animobj_amelia13-Low number of vertices in object (57, Optimum is > 256) 
 animobj_amelia15-Low number of vertices in object (57, Optimum is > 256) 
 animobj_amelia16-Low number of vertices in object (61, Optimum is > 256) 
 animobj_ameliaBKwheels-High vertex to face ratio (5.612591, Optimum is < 2.000000) - poor stripping 
 animobj_ameliaLwheels-High vertex to face ratio (5.539952, Optimum is < 2.000000) - poor stripping 
 animobj_ameliaRwheels-High vertex to face ratio (5.612591, Optimum is < 2.000000) - poor stripping 
 animobj_propllerLEFT-Low number of vertices in object (4, Optimum is > 256) 
 animobj_propllerRIGHT-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_StrayDrop-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_StrayDrop-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_StrayMissile-Low number of vertices in object (252, Optimum is > 256) 
 animobj_StrayMissile-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 animobj_straymissilesmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_missilearm_002-Low number of vertices in object (42, Optimum is > 256) 
 animobj_missilearm_002-High vertex to face ratio (3.045455, Optimum is < 2.000000) - poor stripping 
 animobj_missilearm_003-Low number of vertices in object (38, Optimum is > 256) 
 animobj_missilearm_003-High vertex to face ratio (2.772727, Optimum is < 2.000000) - poor stripping 
 AnimObj_DishSpin-High vertex to face ratio (3.780702, Optimum is < 2.000000) - poor stripping 
 animobj_StrayMissile01-Low number of vertices in object (252, Optimum is > 256) 
 animobj_StrayMissile01-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 AnimObj_inflaterSNAIL-Low number of vertices in object (8, Optimum is > 256) 
 animobj_seahorse_airgun03-High vertex to face ratio (3.428763, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon05-Low number of vertices in object (104, Optimum is > 256) 
 animobj_seahorse_balloon05-High vertex to face ratio (3.407407, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon06-Low number of vertices in object (96, Optimum is > 256) 
 animobj_seahorse_balloon06-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon07-Low number of vertices in object (109, Optimum is > 256) 
 animobj_seahorse_balloon07-High vertex to face ratio (3.296296, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_tank05-High vertex to face ratio (2.686131, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_tank04-High vertex to face ratio (2.664234, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_hinge04-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_door05-High vertex to face ratio (2.141393, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_hinge06-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_door07-High vertex to face ratio (2.153689, Optimum is < 2.000000) - poor stripping 
 AnimObj_Snail-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SnailMoverInflater-Low number of vertices in object (8, Optimum is > 256) 
 animobj_Snail_Eyes01-Low number of vertices in object (185, Optimum is > 256) 
 animobj_Snail_Eyes01-High vertex to face ratio (2.866667, Optimum is < 2.000000) - poor stripping 
 animobj_snailHEAD-High vertex to face ratio (3.834821, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODY-High vertex to face ratio (3.570588, Optimum is < 2.000000) - poor stripping 
 animobj_Snail_Eyes02-Low number of vertices in object (183, Optimum is > 256) 
 animobj_Snail_Eyes02-High vertex to face ratio (2.866667, Optimum is < 2.000000) - poor stripping 
 animobj_snailBACK-Low number of vertices in object (210, Optimum is > 256) 
 animobj_snailBACK-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 animobj_snailRGTena-Low number of vertices in object (69, Optimum is > 256) 
 animobj_snailLFTena-Low number of vertices in object (69, Optimum is > 256) 
 ScriptObj_ExploSnailOne-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ExploSnailTwo-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ExploSnailThree-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ExploSnailFour-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SnailExplode-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_missile-High vertex to face ratio (3.642857, Optimum is < 2.000000) - poor stripping 
 animobj_missilesmoke-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SnailMover-Low number of vertices in object (8, Optimum is > 256) 
 animobj_snailparts06_S-Low number of vertices in object (69, Optimum is > 256) 
 animobj_snailparts06_S-High vertex to face ratio (3.277778, Optimum is < 2.000000) - poor stripping 
 animobj_snailparts05_S-Low number of vertices in object (86, Optimum is > 256) 
 animobj_snailparts05_S-High vertex to face ratio (3.480000, Optimum is < 2.000000) - poor stripping 
 animobj_snailHEAD_S-High vertex to face ratio (3.834821, Optimum is < 2.000000) - poor stripping 
 animobj_snailRGTena_S-Low number of vertices in object (69, Optimum is > 256) 
 animobj_snailLFTena_S-Low number of vertices in object (66, Optimum is > 256) 
 AnimObj_SnailLEFTEYE_S-Low number of vertices in object (8, Optimum is > 256) 
 animobj_SnailLEFTEYE02_S-Low number of vertices in object (100, Optimum is > 256) 
 animobj_SnailLEFTEYE02_S-High vertex to face ratio (3.235294, Optimum is < 2.000000) - poor stripping 
 animobj_SnailLEFTEYE03_S-Low number of vertices in object (60, Optimum is > 256) 
 animobj_SnailLEFTEYE03_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping 
 animobj_SnailLEFTEYE01_S-Low number of vertices in object (63, Optimum is > 256) 
 animobj_SnailLEFTEYE01_S-High vertex to face ratio (3.051282, Optimum is < 2.000000) - poor stripping 
 AnimObj_SnailRHTEYE_S-Low number of vertices in object (8, Optimum is > 256) 
 animobj_SnailRHTEYE03_S-Low number of vertices in object (102, Optimum is > 256) 
 animobj_SnailRHTEYE03_S-High vertex to face ratio (3.150000, Optimum is < 2.000000) - poor stripping 
 animobj_SnailRHTEYE02_S-Low number of vertices in object (60, Optimum is > 256) 
 animobj_SnailRHTEYE02_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping 
 animobj_SnailRHTEYE01_S-Low number of vertices in object (60, Optimum is > 256) 
 animobj_SnailRHTEYE01_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping 
 animobj_snailsheadsmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_snailparts07_S-Low number of vertices in object (31, Optimum is > 256) 
 animobj_snailparts07_S-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 animobj_snailparts08_S-Low number of vertices in object (38, Optimum is > 256) 
 animobj_snailparts08_S-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODY_S-Low number of vertices in object (110, Optimum is > 256) 
 animobj_snailBODY_S-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping 
 AnimObj_SnailRGHTbody_S-Low number of vertices in object (8, Optimum is > 256) 
 animobj_snailBODYright_S-Low number of vertices in object (24, Optimum is > 256) 
 animobj_snailBODYright_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYright02_S-Low number of vertices in object (17, Optimum is > 256) 
 animobj_snailBODYright02_S-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYright01_S-Low number of vertices in object (24, Optimum is > 256) 
 animobj_snailBODYright01_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYmid04_S-Low number of vertices in object (21, Optimum is > 256) 
 animobj_snailBODYmid04_S-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYmid01_S-Low number of vertices in object (21, Optimum is > 256) 
 animobj_snailBODYmid01_S-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYmid02_S-Low number of vertices in object (22, Optimum is > 256) 
 animobj_snailBODYmid02_S-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 AnimObj_SnailLEFTbody_S-Low number of vertices in object (8, Optimum is > 256) 
 animobj_snailBODYleft03_S-Low number of vertices in object (19, Optimum is > 256) 
 animobj_snailBODYleft03_S-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYleft_S-Low number of vertices in object (22, Optimum is > 256) 
 animobj_snailBODYleft_S-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 animobj_snailBODYleft04_S-Low number of vertices in object (24, Optimum is > 256) 
 animobj_snailBODYleft04_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping 
 animobj_rotaterbox-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_LunerModule-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_LunerModule-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_LunarMover-Low number of vertices in object (8, Optimum is > 256) 
 animobj_luna_006-Low number of vertices in object (76, Optimum is > 256) 
 animobj_luna_006-High vertex to face ratio (2.224138, Optimum is < 2.000000) - poor stripping 
 animobj_luna_007-High vertex to face ratio (2.002092, Optimum is < 2.000000) - poor stripping 
 animobj_luna_009-High vertex to face ratio (2.002092, Optimum is < 2.000000) - poor stripping 
 AnimObj_LunarTOPmover-Low number of vertices in object (8, Optimum is > 256) 
 animobj_luna_001-High vertex to face ratio (3.602941, Optimum is < 2.000000) - poor stripping 
 animobj_luna_002-Low number of vertices in object (186, Optimum is > 256) 
 animobj_luna_002-High vertex to face ratio (3.405172, Optimum is < 2.000000) - poor stripping 
 animobj_luna_003-Low number of vertices in object (70, Optimum is > 256) 
 animobj_luna_003-High vertex to face ratio (5.522727, Optimum is < 2.000000) - poor stripping 
 animobj_luna_004-Low number of vertices in object (137, Optimum is > 256) 
 animobj_luna_004-High vertex to face ratio (2.370690, Optimum is < 2.000000) - poor stripping 
 AnimObj_inflater-Low number of vertices in object (8, Optimum is > 256) 
 animobj_seahorse_airgun-High vertex to face ratio (3.428763, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon01-Low number of vertices in object (104, Optimum is > 256) 
 animobj_seahorse_balloon01-High vertex to face ratio (3.407407, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon02-Low number of vertices in object (96, Optimum is > 256) 
 animobj_seahorse_balloon02-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_balloon03-Low number of vertices in object (109, Optimum is > 256) 
 animobj_seahorse_balloon03-High vertex to face ratio (3.296296, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_tank02-High vertex to face ratio (2.686131, Optimum is < 2.000000) - poor stripping 
 animobj_seahorse_tank01-High vertex to face ratio (2.664234, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_hinge01-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_door01-High vertex to face ratio (2.145492, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_hinge02-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping 
 animobj_seahourse_door02-High vertex to face ratio (2.141393, Optimum is < 2.000000) - poor stripping 
 AnimObj_Seahorse-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_seahorseINF_MOVER-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_seahorseINF_MOVER-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseNOSE04-Low number of vertices in object (243, Optimum is > 256) 
 animobj_seahorseNOSE04-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseSTOMACH01-Low number of vertices in object (52, Optimum is > 256) 
 animobj_seahorseSTOMACH01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseHDSPIKE02-Low number of vertices in object (240, Optimum is > 256) 
 animobj_seahorseHDSPIKE02-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseHEAD03-Low number of vertices in object (105, Optimum is > 256) 
 animobj_seahorseREYE05-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahorseREYE05-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseLEYE06-Low number of vertices in object (187, Optimum is > 256) 
 animobj_seahorseLEYE06-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseLWSPIKE07-Low number of vertices in object (139, Optimum is > 256) 
 animobj_seahorseLWSPIKE07-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping 
 animobj_seahorseBODY08-Low number of vertices in object (188, Optimum is > 256) 
 animobj_seahorseBODY08-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping 
 MovableSoundDef_airplane-Low number of vertices in object (8, Optimum is > 256) 
  
 -END- 
 - EOF - 
